Hobbes has been really working hard and doing a great jobon bug fixing and adding new features. Also he made LMS 4.0 compatible withthe Doom 3 patch 1.3.1! There are way too many fixes and features to listin this news post but here are some of my favorites:
- Lots of lag tweaks! Hell has been optimized and is running with a huge FPSimprovement
- Ragdoll fixes. Now zombies ragdoll instead of disintegrating
- The in game scoreboard now shows the high scores so that players know howmany points they need to reach the top 10 list
- A new scoring system has been added where the score for killing a monsteris multiplied by the skill level to give those players playing on high skilllevels more points
- Boss health is displayed
There are many more great updates to add but I want to save some room totalk about all of the great maps that are going to be included in 4.0.There is a lot of contribution from the community and combined there willover twenty new maps! The_Master has been working on optimizing many custommaps for coop such as reise reise, executive quarters, UAC: Lost Facility,Labyrinth, and Zombie Shuffle. If any mappers are interested in havingtheir maps in LMS 4.0 please contact us! The_Master also tweaked prog_sewerand made it lag free! Check out the map that features the first boat combatfor Doom 3! Alucard has been working on creating maps for the LMS gametypethat feature heavy combat and intense gameplay. He has around seven mapsthat he is planning to contribute. I’m currently working on fixing up someof the LMS maps that didn’t make it into 3.0 because of needing optimizing.Such maps include personal favorites such as Doomship and Loading Dock fromthe Beta 0.1 release.
You can grab version 3.0 from their