<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: GPU Access on the PS3?</title>
	<atom:link href="http://www.linuxgames.com/archives/9073/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linuxgames.com/archives/9073</link>
	<description>Embrace your Inner Penguin</description>
	<lastBuildDate>Mon, 22 Apr 2013 20:38:38 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/9073/comment-page-1#comment-143733</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 06 Apr 2007 21:43:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-143733</guid>
		<description><![CDATA[Just to be clear for anyone reading this Folding@home already runs from the PS3 *firmware / Playstation OS.  You don&#039;t even need Linux on there for it.  If you want to run it inside PS3 Linux you may be able to do that later as well -- I&#039;d suggest emailing the team.  They seem to be very &#039;helpful&#039; with providing clients as they want free processing.  ^^

People want RSX access for OpenGL and accelerated rendering first and foremost.  GP-GPU isn&#039;t all that to begin with unless you have a very narrow scope problem that needs a DSP, and you already have CELL access.]]></description>
		<content:encoded><![CDATA[<p>Just to be clear for anyone reading this Folding@home already runs from the PS3 *firmware / Playstation OS.  You don&#8217;t even need Linux on there for it.  If you want to run it inside PS3 Linux you may be able to do that later as well &#8212; I&#8217;d suggest emailing the team.  They seem to be very &#8216;helpful&#8217; with providing clients as they want free processing.  ^^</p>
<p>People want RSX access for OpenGL and accelerated rendering first and foremost.  GP-GPU isn&#8217;t all that to begin with unless you have a very narrow scope problem that needs a DSP, and you already have CELL access.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Beolach</title>
		<link>http://www.linuxgames.com/archives/9073/comment-page-1#comment-143729</link>
		<dc:creator>Beolach</dc:creator>
		<pubDate>Fri, 06 Apr 2007 21:26:49 +0000</pubDate>
		<guid isPermaLink="false">#comment-143729</guid>
		<description><![CDATA[Kinda OT from Linux Games, but does anyone know if there&#039;s a Linux folding@home client for the PS3?  I know there&#039;s a PS3 client that uses the cell processor, but I don&#039;t know if it&#039;ll run if the PS3 is booted into Linux.]]></description>
		<content:encoded><![CDATA[<p>Kinda OT from Linux Games, but does anyone know if there&#8217;s a Linux folding@home client for the PS3?  I know there&#8217;s a PS3 client that uses the cell processor, but I don&#8217;t know if it&#8217;ll run if the PS3 is booted into Linux.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/9073/comment-page-1#comment-143420</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 06 Apr 2007 11:54:41 +0000</pubDate>
		<guid isPermaLink="false">#comment-143420</guid>
		<description><![CDATA[Really the big thing is to be able to access that 256MB DDR3 buffer that&#039;s available through the RSX.  Perhaps that requires direct access to the RSX itself then?]]></description>
		<content:encoded><![CDATA[<p>Really the big thing is to be able to access that 256MB DDR3 buffer that&#8217;s available through the RSX.  Perhaps that requires direct access to the RSX itself then?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
