GPU Access on the PS3?
April 5th, 2007 by CrusaderMissed this earlier: there’s a
If you want to start programming on your PS3 in the meantime, IBM has an updated SDK and documentation available at their Cell Broadband Engine resource center.
Missed this earlier: there’s a
If you want to start programming on your PS3 in the meantime, IBM has an updated SDK and documentation available at their Cell Broadband Engine resource center.
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April 6th, 2007 at 11:54 am
Really the big thing is to be able to access that 256MB DDR3 buffer that’s available through the RSX. Perhaps that requires direct access to the RSX itself then?
April 6th, 2007 at 9:26 pm
Kinda OT from Linux Games, but does anyone know if there’s a Linux folding@home client for the PS3? I know there’s a PS3 client that uses the cell processor, but I don’t know if it’ll run if the PS3 is booted into Linux.
April 6th, 2007 at 9:43 pm
Just to be clear for anyone reading this Folding@home already runs from the PS3 *firmware / Playstation OS. You don’t even need Linux on there for it. If you want to run it inside PS3 Linux you may be able to do that later as well — I’d suggest emailing the team. They seem to be very ‘helpful’ with providing clients as they want free processing. ^^
People want RSX access for OpenGL and accelerated rendering first and foremost. GP-GPU isn’t all that to begin with unless you have a very narrow scope problem that needs a DSP, and you already have CELL access.