LINUXGAMES

Airborne Linux Games

February 5th, 2007 by Crusader

A reader pointed out this demonstration video (YouTube link) from Virgin America, an US airline which aims to begin flying this year. Their In-Flight Entertainment System is Linux-based and they mention that Linux developers will be invited to create entertainment software for the open platform in the near future.

2 Responses to “Airborne Linux Games”

  1. hendersa Says:

    Expect to pay thousands of dollars for the following:

    – Time with the hardware for integration of the software.
    – Travel costs back and forth to the hardware vendor because interfaces and libraries change out from underneath you and break your software. This will still be your fault and your problem to fix, and you won’t get notice of any problems until 24 hours after the software was supposed to enter final testing.
    – Legal costs for LOIs, contracts, and threats of action for when you aren’t paid.

    Don’t expect the following types of games to be accepted:

    – Anything that requires keyboard input. The handset controller and touchscreen are the primary input mechanisms. If the game could work with an SNES gamepad, you might have a chance.
    – Anything that is a clone of a popular game, such as Bejeweled, Tetris, or Puzzle Bobble. Expect a cease-and-desist immediately if you do so.
    – Anything requiring accelerated 3D.
    – Anything lacking professional graphics and sound.
    – Anything with a GUI beyond what you’d see on a video game console. Complexity will work against you.

  2. Anonymous Says:

    The platform chosen is saving the corporation money, giving more contract to independant software companies, allowing a custom and unique experience to the participant, and is encouraging diverse platforms to be met with the adoption of specifications not particular to a single implementation ruled by nothing more than the force of its legacy of anti-competitive practice and police.

    Accelerated 3D is not localised, and will be expected to be satisfied as an external solution.

    Professional graphics and sound should be styled by the professionals, yet these consoles are at the control and direction of the media of its assigned directorate.

    According to the video, its software function is somewhat a stylized “toolbar” that is re-assigned to whatever module was chosen prior; either the module was browsing for available non-interactive video entertainment, music, or somthing more immerse.

    Virgin had a choice between Windows CE, Windows Vista, or an in-house developer that could whip somthing up with the interests and rights in the hands of Virgin. We’ve all seen how cumbersome and unattractive Windows Vista and its proprietary DRM implementation could tresspass the interest of a third-party into the determined user-land.

    I agree with the controller issue. Just look at the video on the 2:15 mark ( http://www.youtube.com/watch?v=609i-OhFhoQ ). I expect Microsoft to market that screen capture as they did on WEHAVETHEWAYOUT.COM (in leu of the EXIT sign in the background). The controller appears small and cluttered, like a Tactile’PDA thumb-based mechanism. Yet this is overlooked, perhaps because the People still spend 3 minutes to write a single 5-word sentence on their PDA-phone pad…and operate heavy machinery at the same time.

    If one of these Jets crash in my patrol area, I’ll be somewhat crossed on whether should attend salvage rights or look for the living. :-) There are 3 WAP’s in the belly of that beast, weighting to be gut.

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