Alien Arena 2007 6.03
January 28th, 2007 by CrusaderAlien Arena 2007 version 6.03 has been released by COR Entertainment. Alien Arena is a stand-alone freeware deathmatch game which now features 35 maps, 11 characters, 8 weapons each with an alternate firing mode, 5 modes of gameplay, mutators, and a retro sci-fi theme. Changes include:
- New characters
- New maps
- Support for widescreen monitors and custom resolutions
- Improved server browsing
- Speed optimizations
- Weapons tweaks
An accessories pack with 95 maps and 123 skins created by the Alien Arena community has also been made available. Alien Arena utilizes the CRX engine, which is based on id Software’s various GPL’ed engine releases.
Download: [ planetarena.org ]




January 29th, 2007 at 12:33 pm
I had some difficulties getting it to work on amd64 architecture, but after some great help of a developer (on the IRC channel #alienarena at EFNet) I got it working.
I created a thread on the game’s forum explaining how to install it from source and I added some constructive feedback for the developers: http://corent.proboards42.com/index.cgi?action=display&board=crarena&thread=1170094541
January 29th, 2007 at 12:38 pm
I only recently started running a 64-bit architecture install, so these issues are all new to me :)
January 31st, 2007 at 4:58 pm
Now that 64-bit is mainstream, I’m moving to a 128-bit architecture. It’s about USD 10 to buy a Sega DreamCast (Hitachi Super-H is a 128-bit CPU in the Dreamcast), so I think I’ll wait for a real purse-snatcher from a startup that is only accessible to wealthy people/thieves. That’ll give me another good 3-years of superior trolling, then I’ll move to a 256-bit artchitecture. ( Anyone try installing Linux on a Matrox Parhelia or nVidia graphics accelerator? )
Sincerily,
The Alpha Troll
ps: Those that deny the 64-bit architecture are doomed to repeat it!