<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Crystal Space 1.0 Released!</title>
	<atom:link href="http://www.linuxgames.com/archives/8916/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linuxgames.com/archives/8916</link>
	<description>Embrace your Inner Penguin</description>
	<lastBuildDate>Mon, 22 Apr 2013 20:38:38 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8916/comment-page-1#comment-88709</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 26 Jan 2007 15:59:40 +0000</pubDate>
		<guid isPermaLink="false">#comment-88709</guid>
		<description><![CDATA[Ogre is slow as hell.

Ogre was a true Direct3d Engine in the past and was ported to OpenGL, but it uses the OpenGL pipline in the wrong way.
Another solution wasn&#039;t possible because the conept is based on rules how DirectX works (Ogre is ok for DirectX but not for OpenGL).

For an OpenGL pipeline your program must work this way:

while(run)
{
clean_back_buffer
draw_all_geometry
do_all_cpu_works
swap_buffer
}

Ogre does it NOT this way.
It blocks the whole programm in the swap buffer.
-&gt; CPU lag and slow spead

If you want write an OpenGL based game, don&#039;t use Ogre! (but as i said, it is ok for an DirectX based game)

And here Crystal Space is much better, it was designed for the OpenGL rendering pipline in mind
and is because of that a lot faster than Ogre in OpenGL.

 


]]></description>
		<content:encoded><![CDATA[<p>Ogre is slow as hell.</p>
<p>Ogre was a true Direct3d Engine in the past and was ported to OpenGL, but it uses the OpenGL pipline in the wrong way.<br />
Another solution wasn&#8217;t possible because the conept is based on rules how DirectX works (Ogre is ok for DirectX but not for OpenGL).</p>
<p>For an OpenGL pipeline your program must work this way:</p>
<p>while(run)<br />
{<br />
clean_back_buffer<br />
draw_all_geometry<br />
do_all_cpu_works<br />
swap_buffer<br />
}</p>
<p>Ogre does it NOT this way.<br />
It blocks the whole programm in the swap buffer.<br />
-> CPU lag and slow spead</p>
<p>If you want write an OpenGL based game, don&#8217;t use Ogre! (but as i said, it is ok for an DirectX based game)</p>
<p>And here Crystal Space is much better, it was designed for the OpenGL rendering pipline in mind<br />
and is because of that a lot faster than Ogre in OpenGL.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8916/comment-page-1#comment-86735</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 19 Jan 2007 00:50:24 +0000</pubDate>
		<guid isPermaLink="false">#comment-86735</guid>
		<description><![CDATA[The graphics are no older looking than your ability to create them..dont blame CS for your short comings...also unlike ALL other engines out there..it offers celstart &amp;/or pyceltart along with blender2crystal to allow even non programmers to enjoy game creation using blender!!

bring it on!
;)
]]></description>
		<content:encoded><![CDATA[<p>The graphics are no older looking than your ability to create them..dont blame CS for your short comings&#8230;also unlike ALL other engines out there..it offers celstart &#038;/or pyceltart along with blender2crystal to allow even non programmers to enjoy game creation using blender!!</p>
<p>bring it on!<br />
;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hohlraum</title>
		<link>http://www.linuxgames.com/archives/8916/comment-page-1#comment-86729</link>
		<dc:creator>Hohlraum</dc:creator>
		<pubDate>Thu, 18 Jan 2007 23:39:06 +0000</pubDate>
		<guid isPermaLink="false">#comment-86729</guid>
		<description><![CDATA[Thats roughly how many years old the graphics this thing creates look.]]></description>
		<content:encoded><![CDATA[<p>Thats roughly how many years old the graphics this thing creates look.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8916/comment-page-1#comment-86402</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 17 Jan 2007 15:30:25 +0000</pubDate>
		<guid isPermaLink="false">#comment-86402</guid>
		<description><![CDATA[10 years, some effort! hats off my friends]]></description>
		<content:encoded><![CDATA[<p>10 years, some effort! hats off my friends</p>
]]></content:encoded>
	</item>
</channel>
</rss>
