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	<title>Comments on: ZDoom 2.1.7</title>
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	<link>http://www.linuxgames.com/archives/8809</link>
	<description>Embrace your Inner Penguin</description>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8809/comment-page-1#comment-54632</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 20 Nov 2006 15:06:58 +0000</pubDate>
		<guid isPermaLink="false">#comment-54632</guid>
		<description><![CDATA[&gt; Have I missed any?

csDoom, EDGE, PrBoom-Plus, SDL Doom, Vavoom, XDoom, ZDaemon...

Most of these are not maintained anymore except EDGE, PrBoom-Plus, Vavoom and ZDaemon hasn&#039;t had a Linux client in forever.
]]></description>
		<content:encoded><![CDATA[<p>> Have I missed any?</p>
<p>csDoom, EDGE, PrBoom-Plus, SDL Doom, Vavoom, XDoom, ZDaemon&#8230;</p>
<p>Most of these are not maintained anymore except EDGE, PrBoom-Plus, Vavoom and ZDaemon hasn&#8217;t had a Linux client in forever.</p>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8809/comment-page-1#comment-54530</link>
		<dc:creator></dc:creator>
		<pubDate>Sun, 19 Nov 2006 19:56:26 +0000</pubDate>
		<guid isPermaLink="false">#comment-54530</guid>
		<description><![CDATA[Some of them have open GL... Prboom does I think. They are all forks of the original open sourced id code, as far as I know.

I looked at the &#039;Zdoom&#039; page. It has a lot of the limitations of doom removed, new map bits and code from quake 2 in it. 

I missed &quot;The Eternity Engine&quot; from the doom list. I bet there&#039;s a few more.]]></description>
		<content:encoded><![CDATA[<p>Some of them have open GL&#8230; Prboom does I think. They are all forks of the original open sourced id code, as far as I know.</p>
<p>I looked at the &#8216;Zdoom&#8217; page. It has a lot of the limitations of doom removed, new map bits and code from quake 2 in it. </p>
<p>I missed &#8220;The Eternity Engine&#8221; from the doom list. I bet there&#8217;s a few more.</p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8809/comment-page-1#comment-54512</link>
		<dc:creator></dc:creator>
		<pubDate>Sun, 19 Nov 2006 16:24:48 +0000</pubDate>
		<guid isPermaLink="false">#comment-54512</guid>
		<description><![CDATA[To tell my what the different Doom engines do and why there are so many of them.  Do these projects work together or is it a neverending tree of forked code?]]></description>
		<content:encoded><![CDATA[<p>To tell my what the different Doom engines do and why there are so many of them.  Do these projects work together or is it a neverending tree of forked code?</p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8809/comment-page-1#comment-54388</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 18 Nov 2006 20:57:58 +0000</pubDate>
		<guid isPermaLink="false">#comment-54388</guid>
		<description><![CDATA[Linux Doom, Lxdoom, Freedoom, Zdoom, Doom Legacy, Pr Boom, Doomsday, Ps Doom, Chocolate doom, Vanilla Doom.....

Have I missed any?]]></description>
		<content:encoded><![CDATA[<p>Linux Doom, Lxdoom, Freedoom, Zdoom, Doom Legacy, Pr Boom, Doomsday, Ps Doom, Chocolate doom, Vanilla Doom&#8230;..</p>
<p>Have I missed any?</p>
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