Version 2.1.7 of ZDoom, a Doom engine port, has been released. New features in this release include:
- Alias commands can now do parameter substitution. If you have %x, where x is some number, in an alias command, it will be replaced by the appropriately numbered parameter passed when the alias is used, with %0 being replaced by the name of the alias itself.
- A new MapMarker actor has been added that you can use to mark points of interest on the automap. If its first argument is zero, the map marker itself appears on the automap, otherwise it is drawn on top of any actor with a TID matching that argument. If the second argument is one, then the map marker will only be appear if the player has previously seen the sector it is one. You can use Thing_Activate and Thing_Deactivate on markers to turn them on and off. To make custom markers, all you need to do is subclass MapMarker with DECORATE.
- Added the SetActorPitch ACS command to set an actor’s pitch.
- You can pass multiple jump targets to the A_Jump DECORATE function, and it will choose one of them at random if it jumps.
Download: [ ZDoom 2.1.7 ]