<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: DirectX 9 HLSL to OpenGL Shading Language Translator</title>
	<atom:link href="http://www.linuxgames.com/archives/8794/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linuxgames.com/archives/8794</link>
	<description>Embrace your Inner Penguin</description>
	<lastBuildDate>Mon, 22 Apr 2013 20:38:38 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8794/comment-page-1#comment-54257</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 18 Nov 2006 01:08:08 +0000</pubDate>
		<guid isPermaLink="false">#comment-54257</guid>
		<description><![CDATA[seeing these nice bits come out of ATI after the AMD_inhalation, makes one wonder if it&#039;s just dirty closet cleaning or actually something else ;b]]></description>
		<content:encoded><![CDATA[<p>seeing these nice bits come out of ATI after the AMD_inhalation, makes one wonder if it&#8217;s just dirty closet cleaning or actually something else ;b</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8794/comment-page-1#comment-54239</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 17 Nov 2006 17:38:32 +0000</pubDate>
		<guid isPermaLink="false">#comment-54239</guid>
		<description><![CDATA[Will only ATI users benefit of this code?]]></description>
		<content:encoded><![CDATA[<p>Will only ATI users benefit of this code?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Svartalf_</title>
		<link>http://www.linuxgames.com/archives/8794/comment-page-1#comment-54211</link>
		<dc:creator>Svartalf_</dc:creator>
		<pubDate>Fri, 17 Nov 2006 11:58:47 +0000</pubDate>
		<guid isPermaLink="false">#comment-54211</guid>
		<description><![CDATA[Saves the bulk of a major step- converting the shader software over from HLSL to GLSL; it&#039;s one less reason to not work on a game for Linux.  No, it doesn&#039;t help a poor end-user, but it helps people like Ryan and myself do the work a lot quicker- IF it works.  I suspect it does and does well...  ]]></description>
		<content:encoded><![CDATA[<p>Saves the bulk of a major step- converting the shader software over from HLSL to GLSL; it&#8217;s one less reason to not work on a game for Linux.  No, it doesn&#8217;t help a poor end-user, but it helps people like Ryan and myself do the work a lot quicker- IF it works.  I suspect it does and does well&#8230;  </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8794/comment-page-1#comment-53911</link>
		<dc:creator></dc:creator>
		<pubDate>Tue, 14 Nov 2006 23:35:50 +0000</pubDate>
		<guid isPermaLink="false">#comment-53911</guid>
		<description><![CDATA[...depending on your viewpoint.

Makes it EASIER to port Direct 3D code to OpenGL.  I dont know if it is vendor agnostic until I fiddle with it...  BUT, this reduces one of the &quot;speedbumps&quot; to creating a linux (or macos or opengl) release of a graphics library; the conversion from Direct X shader code to open GL shader code.

This does not solve the whole problem, its not just the shaders that need porting to OpenGL, but it is a bloody unpleasant task made (possibly) easier.

In commercial terms, does it make a change to linux gaming; maybe not... but it may mean that its cost effective now if only 5000 units are sold rather than 30,000 (arbitrary numbers plucked from nether regions for illistration).

So, in summary, great for coders who need to do this; especially if it is hardware agnostic; not so much interesting for gamers beyond marginally lowering the cost return bar for an openGL port.]]></description>
		<content:encoded><![CDATA[<p>&#8230;depending on your viewpoint.</p>
<p>Makes it EASIER to port Direct 3D code to OpenGL.  I dont know if it is vendor agnostic until I fiddle with it&#8230;  BUT, this reduces one of the &#8220;speedbumps&#8221; to creating a linux (or macos or opengl) release of a graphics library; the conversion from Direct X shader code to open GL shader code.</p>
<p>This does not solve the whole problem, its not just the shaders that need porting to OpenGL, but it is a bloody unpleasant task made (possibly) easier.</p>
<p>In commercial terms, does it make a change to linux gaming; maybe not&#8230; but it may mean that its cost effective now if only 5000 units are sold rather than 30,000 (arbitrary numbers plucked from nether regions for illistration).</p>
<p>So, in summary, great for coders who need to do this; especially if it is hardware agnostic; not so much interesting for gamers beyond marginally lowering the cost return bar for an openGL port.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8794/comment-page-1#comment-53784</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 13 Nov 2006 23:15:32 +0000</pubDate>
		<guid isPermaLink="false">#comment-53784</guid>
		<description><![CDATA[If ati can&#039;t deliver an opengl driver on windos3 let alone L1nux - what could you expect from drunk coders - aye?
]]></description>
		<content:encoded><![CDATA[<p>If ati can&#8217;t deliver an opengl driver on windos3 let alone L1nux &#8211; what could you expect from drunk coders &#8211; aye?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: barrett9h</title>
		<link>http://www.linuxgames.com/archives/8794/comment-page-1#comment-53780</link>
		<dc:creator>barrett9h</dc:creator>
		<pubDate>Mon, 13 Nov 2006 19:44:02 +0000</pubDate>
		<guid isPermaLink="false">#comment-53780</guid>
		<description><![CDATA[Not important for you, game player.
But it can be important for developers of Windows games to port it to other platforms.
Stop being so selfish.]]></description>
		<content:encoded><![CDATA[<p>Not important for you, game player.<br />
But it can be important for developers of Windows games to port it to other platforms.<br />
Stop being so selfish.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8794/comment-page-1#comment-53747</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 13 Nov 2006 16:53:54 +0000</pubDate>
		<guid isPermaLink="false">#comment-53747</guid>
		<description><![CDATA[Its a converter of the SOURCE Code. Not an emulator!
So it is not so important because we do not get any newer win game&#039;s source ...]]></description>
		<content:encoded><![CDATA[<p>Its a converter of the SOURCE Code. Not an emulator!<br />
So it is not so important because we do not get any newer win game&#8217;s source &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8794/comment-page-1#comment-53708</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 13 Nov 2006 08:54:43 +0000</pubDate>
		<guid isPermaLink="false">#comment-53708</guid>
		<description><![CDATA[So can someone that know what he is talking about make a comment about this. How well does it work? performance? etc.]]></description>
		<content:encoded><![CDATA[<p>So can someone that know what he is talking about make a comment about this. How well does it work? performance? etc.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
