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	<title>Comments on: Linux Games Podcast Episode 3</title>
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	<link>http://www.linuxgames.com/archives/8655</link>
	<description>Embrace your Inner Penguin</description>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8655/comment-page-1#comment-100998</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 05 Mar 2007 09:24:29 +0000</pubDate>
		<guid isPermaLink="false">#comment-100998</guid>
		<description><![CDATA[who is the master of this sites?
  cholesterol hdl low too    cholesterol free lower recipe     cholesterol drug reduce that cholesterol nutritionposition com workout   malaysia standard    cholesterol statin side effects   cholesterol levels healthy      cause high cholesterol    cholesterol lipoprotein    cholesterol red yeast    cholesterol   cholesterol fight food that  ]]></description>
		<content:encoded><![CDATA[<p>who is the master of this sites?<br />
  cholesterol hdl low too    cholesterol free lower recipe     cholesterol drug reduce that cholesterol nutritionposition com workout   malaysia standard    cholesterol statin side effects   cholesterol levels healthy      cause high cholesterol    cholesterol lipoprotein    cholesterol red yeast    cholesterol   cholesterol fight food that  </p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8655/comment-page-1#comment-50413</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 28 Sep 2006 00:54:23 +0000</pubDate>
		<guid isPermaLink="false">#comment-50413</guid>
		<description><![CDATA[Actually, I&#039;d like to hear from EvilMrHenry and Kenta Cho. MrHenry packages up games MrCho writes in D. Distros havent picked them up yet, despite using a plethora of open libraries like openGL, SDL, Ogg, etc, because D is in a state of beta-ness, between the official compiler and the GNU re-implementation. They&#039;re quite fun minigames with a distinct visual flair.]]></description>
		<content:encoded><![CDATA[<p>Actually, I&#8217;d like to hear from EvilMrHenry and Kenta Cho. MrHenry packages up games MrCho writes in D. Distros havent picked them up yet, despite using a plethora of open libraries like openGL, SDL, Ogg, etc, because D is in a state of beta-ness, between the official compiler and the GNU re-implementation. They&#8217;re quite fun minigames with a distinct visual flair.</p>
]]></content:encoded>
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	<item>
		<title>By: zakk</title>
		<link>http://www.linuxgames.com/archives/8655/comment-page-1#comment-49099</link>
		<dc:creator>zakk</dc:creator>
		<pubDate>Sun, 17 Sep 2006 22:05:27 +0000</pubDate>
		<guid isPermaLink="false">#comment-49099</guid>
		<description><![CDATA[Yes, you&#039;re doing it now.]]></description>
		<content:encoded><![CDATA[<p>Yes, you&#8217;re doing it now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jvm</title>
		<link>http://www.linuxgames.com/archives/8655/comment-page-1#comment-48967</link>
		<dc:creator>jvm</dc:creator>
		<pubDate>Sat, 16 Sep 2006 12:06:03 +0000</pubDate>
		<guid isPermaLink="false">#comment-48967</guid>
		<description><![CDATA[Yes, jvm is in the podcast, but only at the very end. Listen to the last two minutes.

The fast-talker hosting the podcast is zakk.]]></description>
		<content:encoded><![CDATA[<p>Yes, jvm is in the podcast, but only at the very end. Listen to the last two minutes.</p>
<p>The fast-talker hosting the podcast is zakk.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheGreenKnight</title>
		<link>http://www.linuxgames.com/archives/8655/comment-page-1#comment-48954</link>
		<dc:creator>TheGreenKnight</dc:creator>
		<pubDate>Sat, 16 Sep 2006 04:27:54 +0000</pubDate>
		<guid isPermaLink="false">#comment-48954</guid>
		<description><![CDATA[I enjoyed it, thanks. 

Are these podcasts scripted in any way? Do the guests know which subjects are going to be discussed at which stage in the interview and initiated by whom? There seems to be some lack of direction from the outset that results in umming and ahhing.

To solve the latency in the interruptions perhaps you could create an IRC channel for the guests and when they want to interrupt the conversation they can post into IRC to get the attention of the speaker who can then orchestrate the guest&#039;s input. The conversations mostly consist of the speaker and one guest. When somebody else manages to latently interrupt, their contribution goes nowhere and the focus returns to the original two.

Is jvm the speaker (the host)? He needs to slow his speech down and speak more clearly.

I am looking forward to an interview with TransGaming&#039;s Founder Gavriel State and LGP&#039;s Michael Simms.

Is there any way for us to put forward topics for discussion?

Cheers.]]></description>
		<content:encoded><![CDATA[<p>I enjoyed it, thanks. </p>
<p>Are these podcasts scripted in any way? Do the guests know which subjects are going to be discussed at which stage in the interview and initiated by whom? There seems to be some lack of direction from the outset that results in umming and ahhing.</p>
<p>To solve the latency in the interruptions perhaps you could create an IRC channel for the guests and when they want to interrupt the conversation they can post into IRC to get the attention of the speaker who can then orchestrate the guest&#8217;s input. The conversations mostly consist of the speaker and one guest. When somebody else manages to latently interrupt, their contribution goes nowhere and the focus returns to the original two.</p>
<p>Is jvm the speaker (the host)? He needs to slow his speech down and speak more clearly.</p>
<p>I am looking forward to an interview with TransGaming&#8217;s Founder Gavriel State and LGP&#8217;s Michael Simms.</p>
<p>Is there any way for us to put forward topics for discussion?</p>
<p>Cheers.</p>
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	<item>
		<title>By: zakk</title>
		<link>http://www.linuxgames.com/archives/8655/comment-page-1#comment-48504</link>
		<dc:creator>zakk</dc:creator>
		<pubDate>Wed, 13 Sep 2006 13:19:40 +0000</pubDate>
		<guid isPermaLink="false">#comment-48504</guid>
		<description><![CDATA[Dear sir, arrange for a &quot;review copy&quot; of a PLAYSTATION 3 and I will discuss it on every remaining podcast, indefinitely.]]></description>
		<content:encoded><![CDATA[<p>Dear sir, arrange for a &#8220;review copy&#8221; of a PLAYSTATION 3 and I will discuss it on every remaining podcast, indefinitely.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8655/comment-page-1#comment-48503</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 13 Sep 2006 13:01:01 +0000</pubDate>
		<guid isPermaLink="false">#comment-48503</guid>
		<description><![CDATA[That post was a poke at the sony ip address.

As for XNA, I don&#039;t know what it is.]]></description>
		<content:encoded><![CDATA[<p>That post was a poke at the sony ip address.</p>
<p>As for XNA, I don&#8217;t know what it is.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jvm</title>
		<link>http://www.linuxgames.com/archives/8655/comment-page-1#comment-48502</link>
		<dc:creator>jvm</dc:creator>
		<pubDate>Wed, 13 Sep 2006 12:45:50 +0000</pubDate>
		<guid isPermaLink="false">#comment-48502</guid>
		<description><![CDATA[No jealousy here. I&#039;ve still got my freedom.]]></description>
		<content:encoded><![CDATA[<p>No jealousy here. I&#8217;ve still got my freedom.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8655/comment-page-1#comment-48500</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 13 Sep 2006 12:35:10 +0000</pubDate>
		<guid isPermaLink="false">#comment-48500</guid>
		<description><![CDATA[Jealous?]]></description>
		<content:encoded><![CDATA[<p>Jealous?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8655/comment-page-1#comment-48499</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 13 Sep 2006 09:51:53 +0000</pubDate>
		<guid isPermaLink="false">#comment-48499</guid>
		<description><![CDATA[So what was with all the Xbox &quot;XNA Game Studio Express&quot; cheerleading?

]]></description>
		<content:encoded><![CDATA[<p>So what was with all the Xbox &#8220;XNA Game Studio Express&#8221; cheerleading?</p>
]]></content:encoded>
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