Linux Games Podcast Episode 3
September 10th, 2006 by TimeDoctorThe latest Linux Games Podcast episode is up. Podcast 3 brings you an informal interview with Andrew “hendersa” Henderson.
My thanks again to Alkini for doing the music on this episode, which doesn’t play for too long in the beginning as it did in the last episode. Please stop hating on his music and give constructive criticism in the comments here. My thanks also to micks for doing another great job as co-host.
URL dump from this episode:
- Apolyton forums
- CTP2 Subversion access
- Cold War
- Tux Games
- ixsoft.de
- ioquake3
- Theocracy
- Time Gate Studios
- Kohan (Linux native)
- Linux Game Publishing
- Ryan Gordon
- Chicago: 1930
- Serious Sam 2 (warning, full of flash)
- Linux EXPRES magazine (Not in English)
iTunes users can click the iTunes Only link below, or drag and drop the feed link to iTunes, or click Advanced – Subscribe to Podcast and copy the feed url there, or just hit update if you’ve already subscribed. The podcast is also in the iTunes Music Store. For any other podcasting programs, you’ll need to insert the feed url into it.
Enjoy, leave feedback here, in the new forum, on iTunes, and tell your friends!
Update (by jvm): Ogg version now available. Enjoy your freedom.
Linux Games Podcast 3 Download: [ iTunes Only | MP3 RSS Feed | Straight MP3 | Straight Ogg]




September 11th, 2006 at 6:14 am
Where’s the .ogg version you douchebag troll?
September 11th, 2006 at 7:36 am
You see, the anonymous troll is funny because he’s asking a legitimate question and hating at the same time.
September 11th, 2006 at 7:56 am
I made the Ogg version this morning. It’s up to zakk and/or Marv to get it put in the right place.
September 11th, 2006 at 4:25 pm
Hi,
You say in your podcast ixsoft.de doesn’t mention it is a windows box with linux binaries, but they actually do (at least in the german language version of the site).
cheers,
Chris
September 11th, 2006 at 6:02 pm
As for the music, its pretty good. Playing less than 2 minutes (like last time) is definitly an improvement. It does well for background intro music.
hope to hear more in the future!
September 12th, 2006 at 12:30 am
I enjoyed this episode very much. Keep ‘em coming.
September 12th, 2006 at 12:59 am
who has time for this?
type it up.
linux is for ganstas(corporate ghetto) so we need rap music please.
September 12th, 2006 at 1:03 am
micks did not say otherwise in the podcast, just that some [u]other[/u] online shop which gets his boxes from the Großhändler ixsoft does not state what kind of version it is and even links to the Loki website for more info, whether they just have no clue what it actually is or deliberately do that. I only got an appology via email, they did not bother to change the description though.
Also, my guess is that ixsoft gets his win/lin Alpha Centauri boxes from Tux Games, while I verified that ixsoft at least lies about their Descent³ box. It does not include “the Windows version with the last Loki installer” as the text on their website explains but in fact comes with two additional CD-Rs with the complete Loki version on them.
September 12th, 2006 at 8:49 am
I enjoyed listening to this one as well. Keep up the good work!
September 13th, 2006 at 9:51 am
So what was with all the Xbox “XNA Game Studio Express” cheerleading?
September 13th, 2006 at 12:35 pm
Jealous?
September 13th, 2006 at 12:45 pm
No jealousy here. I’ve still got my freedom.
September 13th, 2006 at 1:01 pm
That post was a poke at the sony ip address.
As for XNA, I don’t know what it is.
September 13th, 2006 at 1:19 pm
Dear sir, arrange for a “review copy” of a PLAYSTATION 3 and I will discuss it on every remaining podcast, indefinitely.
September 16th, 2006 at 4:27 am
I enjoyed it, thanks.
Are these podcasts scripted in any way? Do the guests know which subjects are going to be discussed at which stage in the interview and initiated by whom? There seems to be some lack of direction from the outset that results in umming and ahhing.
To solve the latency in the interruptions perhaps you could create an IRC channel for the guests and when they want to interrupt the conversation they can post into IRC to get the attention of the speaker who can then orchestrate the guest’s input. The conversations mostly consist of the speaker and one guest. When somebody else manages to latently interrupt, their contribution goes nowhere and the focus returns to the original two.
Is jvm the speaker (the host)? He needs to slow his speech down and speak more clearly.
I am looking forward to an interview with TransGaming’s Founder Gavriel State and LGP’s Michael Simms.
Is there any way for us to put forward topics for discussion?
Cheers.
September 16th, 2006 at 12:06 pm
Yes, jvm is in the podcast, but only at the very end. Listen to the last two minutes.
The fast-talker hosting the podcast is zakk.
September 17th, 2006 at 10:05 pm
Yes, you’re doing it now.
September 28th, 2006 at 12:54 am
Actually, I’d like to hear from EvilMrHenry and Kenta Cho. MrHenry packages up games MrCho writes in D. Distros havent picked them up yet, despite using a plethora of open libraries like openGL, SDL, Ogg, etc, because D is in a state of beta-ness, between the official compiler and the GNU re-implementation. They’re quite fun minigames with a distinct visual flair.
March 5th, 2007 at 9:24 am
who is the master of this sites?
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