Linux Games Podcast Episode 3

September 10th, 2006 by TimeDoctor

The latest Linux Games Podcast episode is up. Podcast 3 brings you an informal interview with Andrew “hendersa” Henderson.

My thanks again to Alkini for doing the music on this episode, which doesn’t play for too long in the beginning as it did in the last episode. Please stop hating on his music and give constructive criticism in the comments here. My thanks also to micks for doing another great job as co-host.

URL dump from this episode:

iTunes users can click the iTunes Only link below, or drag and drop the feed link to iTunes, or click Advanced – Subscribe to Podcast and copy the feed url there, or just hit update if you’ve already subscribed. The podcast is also in the iTunes Music Store. For any other podcasting programs, you’ll need to insert the feed url into it.

Enjoy, leave feedback here, in the new forum, on iTunes, and tell your friends!

Update (by jvm): Ogg version now available. Enjoy your freedom.

Linux Games Podcast 3 Download: [ iTunes Only | MP3 RSS Feed | Straight MP3 | Straight Ogg]

19 Responses to “Linux Games Podcast Episode 3”

  1. Anonymous Says:

    Where’s the .ogg version you douchebag troll?

  2. kccricket Says:

    You see, the anonymous troll is funny because he’s asking a legitimate question and hating at the same time.

  3. jvm Says:

    I made the Ogg version this morning. It’s up to zakk and/or Marv to get it put in the right place.

  4. Anonymous Says:


    You say in your podcast doesn’t mention it is a windows box with linux binaries, but they actually do (at least in the german language version of the site).


  5. Anonymous Says:

    As for the music, its pretty good. Playing less than 2 minutes (like last time) is definitly an improvement. It does well for background intro music.

    hope to hear more in the future!

  6. Anonymous Says:

    I enjoyed this episode very much. Keep ‘em coming.

  7. Anonymous Says:

    who has time for this?

    type it up.

    linux is for ganstas(corporate ghetto) so we need rap music please.

  8. Lightkey Says:

    micks did not say otherwise in the podcast, just that some [u]other[/u] online shop which gets his boxes from the Großhändler ixsoft does not state what kind of version it is and even links to the Loki website for more info, whether they just have no clue what it actually is or deliberately do that. I only got an appology via email, they did not bother to change the description though.

    Also, my guess is that ixsoft gets his win/lin Alpha Centauri boxes from Tux Games, while I verified that ixsoft at least lies about their Descent³ box. It does not include “the Windows version with the last Loki installer” as the text on their website explains but in fact comes with two additional CD-Rs with the complete Loki version on them.

  9. Slacker Says:

    I enjoyed listening to this one as well. Keep up the good work!

  10. Anonymous Says:

    So what was with all the Xbox “XNA Game Studio Express” cheerleading?

  11. Anonymous Says:


  12. jvm Says:

    No jealousy here. I’ve still got my freedom.

  13. Anonymous Says:

    That post was a poke at the sony ip address.

    As for XNA, I don’t know what it is.

  14. zakk Says:

    Dear sir, arrange for a “review copy” of a PLAYSTATION 3 and I will discuss it on every remaining podcast, indefinitely.

  15. TheGreenKnight Says:

    I enjoyed it, thanks.

    Are these podcasts scripted in any way? Do the guests know which subjects are going to be discussed at which stage in the interview and initiated by whom? There seems to be some lack of direction from the outset that results in umming and ahhing.

    To solve the latency in the interruptions perhaps you could create an IRC channel for the guests and when they want to interrupt the conversation they can post into IRC to get the attention of the speaker who can then orchestrate the guest’s input. The conversations mostly consist of the speaker and one guest. When somebody else manages to latently interrupt, their contribution goes nowhere and the focus returns to the original two.

    Is jvm the speaker (the host)? He needs to slow his speech down and speak more clearly.

    I am looking forward to an interview with TransGaming’s Founder Gavriel State and LGP’s Michael Simms.

    Is there any way for us to put forward topics for discussion?


  16. jvm Says:

    Yes, jvm is in the podcast, but only at the very end. Listen to the last two minutes.

    The fast-talker hosting the podcast is zakk.

  17. zakk Says:

    Yes, you’re doing it now.

  18. Anonymous Says:

    Actually, I’d like to hear from EvilMrHenry and Kenta Cho. MrHenry packages up games MrCho writes in D. Distros havent picked them up yet, despite using a plethora of open libraries like openGL, SDL, Ogg, etc, because D is in a state of beta-ness, between the official compiler and the GNU re-implementation. They’re quite fun minigames with a distinct visual flair.

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