Second Compromised Life

September 9th, 2006 by TimeDoctor

Unfortunately it appears that Second Life (for which there is a Linux client) is harving a hard time with security:

*SAN FRANCISCO, CA. (September 8, 2006)* – Linden Lab reported todaythat it is notifying its community of a database breach, whichpotentially exposed customer data including the unencrypted names andaddresses, and the encrypted passwords and encrypted paymentinformation of all Second Life users. Unencrypted credit cardinformation, which is stored on a separate database, was notcompromised.

The breach was discovered on September 6, 2006 and promptly repaired.The company then launched a detailed investigation that revealed anintruder was able to access the Second Life databases utilizing a”Zero-Day Exploit” through third-party software utilized on SecondLife servers. Due to the nature of the attack, the company cannotdetermine which individual data were exposed. The company’s technicalinvestigation is ongoing.

“We’re taking a very conservative approach and assuming passwords werecompromised and therefore we’re requiring users to change their SecondLife passwords immediately,” said Cory Ondrejka, CTO of Linden Lab.”While we realize this is an inconvenience for residents, we believeit’s the safest course of action. We place the highest priority onprotecting customer data and will continue to take aggressive measuresto protect the privacy and security of the community.”

Linden Lab advises all users to take appropriate precautions againstmisuse of personal information. To reduce the risk of fraud, LindenLab will not contact individuals by phone or any other method askingfor private information unless it is in response to an inquiry fromthe individual user.

4 Responses to “Second Compromised Life”

  1. Anonymous Says:

    There is only one solution… Make it open source!
    And end with silly pain-in-the-ass registration requirements.

  2. Anonymous Says:

    …that receives a punch in the stomach on how blatently-advertised Addictionware can be passed-off as entertainment?

    If boredom was a disease, World Of Warcraft and Second Life are the American Medical Association’s patented substance that postpones the cure until the end-user returns to the boredom brought from their addiction having been interrupted when trying to sell stolen property to continue or sell their own computer just to live.

    I don’t endorse theft, and find it hillarious when thieves are taken by thieves. It’s remeniscent of a Super Smash Brothers session of two characters caught within eachother’s Meouth pokemon attacks. Second Life and World Of Warcraft are nothing more than the Opium Huts.

    Get back to a life, people; there are others with much more satisfying decisis: Tremulous, Dark Places, Stratagus, ClanBomber, and many more that I can’t name. A game that takes longer than 1 hour is obviously one not satisfying as to strategy, or is more a science that does more to hurt the People with an opinion of alleged entertainment.

  3. Anonymous Says:

    I’ve never heard of this game. And if I had that much time, I would have to be immortal. Maybe I’ll start playing when Jesus comes back.

  4. Anonymous Says:

    at least they were running linux apache

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