Linux Games Podcast Episode 2!
September 4th, 2006 by TimeDoctorThe latest Linux Games Podcast episode is up. Podcast 2 brings you an informal interview with Ryan “Bread & Circus Clowns” Gordon!
Joining myself on this second podcast are Marv, Micks as well. The free as in “free love” Ogg Vorbis file is now also up, courtesy of our in-house goa.., err, oggmaster.
iTunes users can click the iTunes Only link below, or drag and drop the feed link to iTunes, or click Advanced – Subscribe to Podcast and copy the feed url there. It is in the iTunes Music Store. For any other podcasting programs, you’ll need to insert the feed url into it.
Enjoy, leave feedback here, in the new forum, on iTunes, and tell your friends!
Edit (by jvm): The full, uncensored podcast is only available in Ogg format. Freedom forever! Sorry, MP3 and iTunes dudes.
Edit (by zakk) What jvm means is that the ogg vorbis episode has three fewer uncensored swear words than the MP3. So that iTunes doesn’t get pissy with us, I replaced the mp3 earlier today with a slightly more edited version (just bleeped out three curses.). You can resume trolling as usual.
Linux Games Podcast 2 Download: [ iTunes Only | MP3 RSS Feed | Straight MP3 | Straight Ogg Vorbis ]




September 5th, 2006 at 2:11 am
This was nr 2 right?
September 5th, 2006 at 4:32 am
I enjoyed listening to the podcast, lots of content covered but the audio still needs some work.
Anyway, I think you’ve fundamentally misunderstood the Transgaming Cedega issue zakk.
Many users subscribed to Transgaming’s Cedega with the expectation that Transgaming would invest that money back into improving Cedega. Instead, Transgaming has been getting by with only minimal development on Linux – actively supporting only a handful of the most popular games whilst redirecting that money toward their other projects, such as Cider.
Transgaming more or less robbed the Linux community, they took and took and didn’t give a whole lot back, they didn’t contribute their changes back to the wine API, luckily, the wine developers are a talented bunch and have come an incredible way by themeselves.
Transgaming can and should be faulted for swindling the Linux community.
September 5th, 2006 at 3:38 pm
.
September 5th, 2006 at 6:05 pm
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September 5th, 2006 at 6:25 pm
Not happening any time soon.
September 5th, 2006 at 6:57 pm
I don’t think I did, I’m pretty sure my wind blocker fluffy on my mic worked fine in preventing that. Let me know if I obviously did. Someone else definitely was. No idea who.
September 6th, 2006 at 12:36 am
Loved the show…
Still waiting for show notes / game review section!
THANKS
September 6th, 2006 at 12:44 am
No more!
September 6th, 2006 at 8:33 am
Ryan Gordon really can’t stop talking can he?! ;)
September 6th, 2006 at 9:30 am
Does it matter? He has some good things to say.
September 6th, 2006 at 11:06 am
I was just messing with you hehe. I don’t know who it was either. I think it actually might have been Ryan lolol.
September 6th, 2006 at 11:08 am
I’m going to go out on a limb and assume that Cider and Cedega use mostly the same codebase. Any fixes they make to the Cider codebase should end up being included in the Cedega codebase. So, the Linux one will be advanced by the Mac one. (Should I point to the Brian Hook article stating that porting code to another platform makes it more stable and well thought out on the original platform.)
I believe SwiftShader worked on Linux (under WineX) as well. This means that you might be able to get okay framerates under software. I’m sure it also helped them understand shaders better for their WineX DirectX->OpenGL shader conversions.
- Rotund (p.s. Hi Zakk)
September 6th, 2006 at 11:43 am
Since cedega and wine support Steam to some extent Red Orchestra: Ostfront (the commercial release) works under linux. You have to edit the RO .ini file to have the game use the OpenGL renderer. Some of the fancier eye-candy elements are disabled (HDR, motion blur) and some of the menus don’t render properly but the game is completely playable. I’ve been working on RO mutators and mods under linux as well using wine to run UCC.exe. It works fine, but it would be really nice to have a linux-native UCC.
September 6th, 2006 at 11:51 am
Uh, no. That isn’t “working under Linux”
September 6th, 2006 at 12:13 pm
Ok, I can play semantics games too.
“works without booting into windows”
September 6th, 2006 at 1:30 pm
Well I did not mean that in a bad way. I think he is fun.
September 6th, 2006 at 6:40 pm
Host – “Ryan, I heard you helped Transgaming and their army of undead.”
Ryan – “What?!” Rant, rant, rant!
Host – Rant, rant, rant.
September 6th, 2006 at 8:42 pm
Right, I’ll know to disregard your comments in the future.
September 7th, 2006 at 11:05 am
[q]No more![/q]Was it the intro or the ending? The amount of it? That it’s not game music? Just your bad taste?
September 7th, 2006 at 10:02 pm
What I’d like to know is how zakk and etheri determined how TransGaming invests subscriber money. I mean, there is absolutely no other way TransGaming could have gotten the funds to do other projects beyond Cedega, is there?
Assuming they aren’t completely bad at business, is it possible they made a little bit of money on the Mac ports? Or The Sims and Kohan? Or any of the other activities into which there is limited visibility? Is it possible that multiple teams of engineers are working separately on similar technologies and feeding fixes back and forth?
Perhaps zakk or etheri called and asked.
Or perhaps they made gross assumptions based on zero facts. I’ll leave it to the reader to decide.
As for assertion that The Sims for Linux being available only on the Mandrake Gaming edition, that is incorrect. I bought it from the TransGaming web store back in 2003. Got a nice printed manual and everything.
September 7th, 2006 at 11:53 pm
No, I didn’t call transgaming. I’m aware of the fact that gavriel might be pimping bitches on the side. I’m also going to have him on a future show because I’m happy to talk with him since he is a decent human being who will respond reasonably unlike some of his fans. You can either troll or shut up, I’m not a journalist, I’m a damn game critic and I’ll say whatever opinionated slime flows from my pie hole as long as people are willing to listen.
You can like it or not. I enjoy what I do, and I enjoy promoting what I consider to be the only real method of gaming on Linux which will in my opinion ensure future commercial ports.
That is, buying real, native, Linux games, playing them online, and getting other people interested.
Like it is that hard to figure out how Windows games running in wine pretend to be running and windows and benefit linux gamers not at all.
In my opinion anyway.
September 8th, 2006 at 8:20 am
So if I understand you correctly, it’s ok if you spread FUD against TransGaming about how they spend their money because you don’t like their product? And who is the troll again?
As for your native games evangelism, that’s great. The platform really needs people like you pushing for native-only games. I must say that you are a bit of a targetted evangelist since you don’t seem to target your vitriol against the fine folks at wine or CodeWeavers, both of whom also do Windows games on Linux. Take a look, I did. Not a single comment from you on any of the previous 18 releases of wine.
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