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	<title>Comments on: Mars, Land of No Mercy 0.1.2</title>
	<atom:link href="http://www.linuxgames.com/archives/8624/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linuxgames.com/archives/8624</link>
	<description>Embrace your Inner Penguin</description>
	<pubDate>Thu, 04 Dec 2008 04:26:39 +0000</pubDate>
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		<item>
		<title>By: m3xican</title>
		<link>http://www.linuxgames.com/archives/8624#comment-47075</link>
		<dc:creator>m3xican</dc:creator>
		<pubDate>Sun, 03 Sep 2006 04:22:41 +0000</pubDate>
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		<description>Mars is [b]NOT[/b] wesnoth...</description>
		<content:encoded><![CDATA[<p>Mars is [b]NOT[/b] wesnoth&#8230;</p>
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		<title>By: crossmr</title>
		<link>http://www.linuxgames.com/archives/8624#comment-45799</link>
		<dc:creator>crossmr</dc:creator>
		<pubDate>Wed, 30 Aug 2006 21:13:49 +0000</pubDate>
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		<description>From what I've seen the graphics are superior to wesnoth, I've no idea what the underlying structure is and how it differs, but whatever they're doing is headed in the right direction.
</description>
		<content:encoded><![CDATA[<p>From what I&#8217;ve seen the graphics are superior to wesnoth, I&#8217;ve no idea what the underlying structure is and how it differs, but whatever they&#8217;re doing is headed in the right direction.</p>
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		<title>By: kccricket</title>
		<link>http://www.linuxgames.com/archives/8624#comment-45798</link>
		<dc:creator>kccricket</dc:creator>
		<pubDate>Wed, 30 Aug 2006 21:09:32 +0000</pubDate>
		<guid isPermaLink="false">#comment-45798</guid>
		<description>Ignoring the hex vs square grid differences, perhaps they should have built off of the now rather stable Wesnoth engine?  Why re-invent the wheel?</description>
		<content:encoded><![CDATA[<p>Ignoring the hex vs square grid differences, perhaps they should have built off of the now rather stable Wesnoth engine?  Why re-invent the wheel?</p>
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