Adanaxis Rendering Demo
A little goat told us about the recent release of Adanaxis Rendering Demo, the second milestone in Mushware’s attempt at creating a 4D first person shooter. Wait, a 4D first person shooter? Well, yes. To quote from the explanation provided in the documentation:
“Adanaxis is a game in four spatial dimensions. The game world has the usual three dimensions (left/right, up/down and forward/back) and another, new direction in space. We don’t have this dimension in our physical world but it’s possible to imagine and simulate a fourth dimension. This game is my attempt to do this. It’s also difficult to visualise and understand a 4D world, but it’s fairly easy to navigate, much as an insect can fly to a flower without comprehending the world around it.”
Mushware is a one-man project based in the UK, with Andy Southgate being the one man. Whether the final product will be revolutionary or utterly insane remains to be seen.
Screenshots: [ View ] Download: [ Adanaxis Rendering Demo for Linux source code ]










August 26th, 2006 at 3:27 pm
I’d be a bit cautious about running this on an ATI amd64 system running Xorg 7.0
August 27th, 2006 at 8:46 pm
Get a 3Dfx graphics-accelerator. The drivers are so-much more updated than ATI.
Is that a cool joke or no?
Doodoo2 all the way, dud3z!