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	<title>Comments on: Linux Games Podcast Number 1</title>
	<atom:link href="http://www.linuxgames.com/archives/8604/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linuxgames.com/archives/8604</link>
	<description>Embrace your Inner Penguin</description>
	<lastBuildDate>Mon, 22 Apr 2013 20:38:38 +0000</lastBuildDate>
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		<title>By: zakk</title>
		<link>http://www.linuxgames.com/archives/8604/comment-page-1#comment-45122</link>
		<dc:creator>zakk</dc:creator>
		<pubDate>Fri, 25 Aug 2006 14:38:30 +0000</pubDate>
		<guid isPermaLink="false">#comment-45122</guid>
		<description><![CDATA[With regard to the music: we can&#039;t use random music from games/other sources since it isn&#039;t ours. And I happen to like the music we have. In the future we should have more from the same and other sources.]]></description>
		<content:encoded><![CDATA[<p>With regard to the music: we can&#8217;t use random music from games/other sources since it isn&#8217;t ours. And I happen to like the music we have. In the future we should have more from the same and other sources.</p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8604/comment-page-1#comment-45115</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 25 Aug 2006 12:16:11 +0000</pubDate>
		<guid isPermaLink="false">#comment-45115</guid>
		<description><![CDATA[Well done guys, I&#039;ve always been a bit skeptical to pod-casts after hearing a lot of second class nonsense. 

This was however a very good first shot. You seem to be very interested and you definitely know what you&#039;re talking abt. 

My only comment is that you should perhaps not talk too long about each issue. Try to get to your point in less than a few sentences but allow your co-host to give a quick comment.

Anyway, I enjoyed it and was surprised when it suddenly ended ;-) 

Lastly, please, change the music to something more appropriate for the theme, i.e. the theme-song from some game or such. (Aren&#039;t there any good free tunes in Frets on Fire?)

Thanks!

//drgr
]]></description>
		<content:encoded><![CDATA[<p>Well done guys, I&#8217;ve always been a bit skeptical to pod-casts after hearing a lot of second class nonsense. </p>
<p>This was however a very good first shot. You seem to be very interested and you definitely know what you&#8217;re talking abt. </p>
<p>My only comment is that you should perhaps not talk too long about each issue. Try to get to your point in less than a few sentences but allow your co-host to give a quick comment.</p>
<p>Anyway, I enjoyed it and was surprised when it suddenly ended ;-) </p>
<p>Lastly, please, change the music to something more appropriate for the theme, i.e. the theme-song from some game or such. (Aren&#8217;t there any good free tunes in Frets on Fire?)</p>
<p>Thanks!</p>
<p>//drgr</p>
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	</item>
	<item>
		<title>By: zakk</title>
		<link>http://www.linuxgames.com/archives/8604/comment-page-1#comment-44965</link>
		<dc:creator>zakk</dc:creator>
		<pubDate>Wed, 23 Aug 2006 23:36:29 +0000</pubDate>
		<guid isPermaLink="false">#comment-44965</guid>
		<description><![CDATA[Thanks I&#039;ll know to disregard your comments in the future. WRT threaded posts, they&#039;re broken. We know. 

Other troll: Yeah I&#039;ll be sure and type up every detail of the podcast here on my invisible typewriter.]]></description>
		<content:encoded><![CDATA[<p>Thanks I&#8217;ll know to disregard your comments in the future. WRT threaded posts, they&#8217;re broken. We know. </p>
<p>Other troll: Yeah I&#8217;ll be sure and type up every detail of the podcast here on my invisible typewriter.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8604/comment-page-1#comment-44963</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 23 Aug 2006 23:13:03 +0000</pubDate>
		<guid isPermaLink="false">#comment-44963</guid>
		<description><![CDATA[what&#039;s wrong with text?

i had to run my computer for 40minutes which is contributing to melting the polar caps - if you had a text version too, it would have took a minute.

what about people who don&#039;t know engrish?


]]></description>
		<content:encoded><![CDATA[<p>what&#8217;s wrong with text?</p>
<p>i had to run my computer for 40minutes which is contributing to melting the polar caps &#8211; if you had a text version too, it would have took a minute.</p>
<p>what about people who don&#8217;t know engrish?</p>
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	<item>
		<title>By: Logy</title>
		<link>http://www.linuxgames.com/archives/8604/comment-page-1#comment-44936</link>
		<dc:creator>Logy</dc:creator>
		<pubDate>Wed, 23 Aug 2006 16:51:18 +0000</pubDate>
		<guid isPermaLink="false">#comment-44936</guid>
		<description><![CDATA[My comment on the iTunes link not working was a riff on the &quot;iTunes for GNU/Linux&quot; joke, which has now blown up in my face.

I&#039;m not hip enough to have an iPod, anyway. I still listen to music on wax cylinders.

P.S. Whatever happened to threaded posts?]]></description>
		<content:encoded><![CDATA[<p>My comment on the iTunes link not working was a riff on the &#8220;iTunes for GNU/Linux&#8221; joke, which has now blown up in my face.</p>
<p>I&#8217;m not hip enough to have an iPod, anyway. I still listen to music on wax cylinders.</p>
<p>P.S. Whatever happened to threaded posts?</p>
]]></content:encoded>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8604/comment-page-1#comment-44933</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 23 Aug 2006 15:50:38 +0000</pubDate>
		<guid isPermaLink="false">#comment-44933</guid>
		<description><![CDATA[Thanks for removing the &quot;umm&quot; &quot;err&quot; &quot;and&quot; &quot;you know&quot;, I do it myself more than I would like. What is so bad is the more nervous I am the worse I do it AGGG]]></description>
		<content:encoded><![CDATA[<p>Thanks for removing the &#8220;umm&#8221; &#8220;err&#8221; &#8220;and&#8221; &#8220;you know&#8221;, I do it myself more than I would like. What is so bad is the more nervous I am the worse I do it AGGG</p>
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	<item>
		<title>By: zakk</title>
		<link>http://www.linuxgames.com/archives/8604/comment-page-1#comment-44923</link>
		<dc:creator>zakk</dc:creator>
		<pubDate>Wed, 23 Aug 2006 13:52:39 +0000</pubDate>
		<guid isPermaLink="false">#comment-44923</guid>
		<description><![CDATA[I did indeed edit myself more than anyone else. I must have said &quot;umm&quot; &quot;err&quot; &quot;and&quot; &quot;you know&quot; about five hundred times during the recording. I edited out quite a few of those and had to leave some in. So yeah, me speaking often sounds like stephen hawking for tone changes.]]></description>
		<content:encoded><![CDATA[<p>I did indeed edit myself more than anyone else. I must have said &#8220;umm&#8221; &#8220;err&#8221; &#8220;and&#8221; &#8220;you know&#8221; about five hundred times during the recording. I edited out quite a few of those and had to leave some in. So yeah, me speaking often sounds like stephen hawking for tone changes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8604/comment-page-1#comment-44894</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 23 Aug 2006 12:14:23 +0000</pubDate>
		<guid isPermaLink="false">#comment-44894</guid>
		<description><![CDATA[zakk how much did you edit your own audio, it sounds really really jumpy like you edited something out quite often or spliced together pieces]]></description>
		<content:encoded><![CDATA[<p>zakk how much did you edit your own audio, it sounds really really jumpy like you edited something out quite often or spliced together pieces</p>
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	</item>
	<item>
		<title>By: TTimo</title>
		<link>http://www.linuxgames.com/archives/8604/comment-page-1#comment-44893</link>
		<dc:creator>TTimo</dc:creator>
		<pubDate>Wed, 23 Aug 2006 11:51:29 +0000</pubDate>
		<guid isPermaLink="false">#comment-44893</guid>
		<description><![CDATA[Great podcast guys! I figured I&#039;d chime in on a few things:

 * OpenAL in Quake4:

We use OpenAL in the Windows version of Quake4 .. paradoxically, we don&#039;t in the Linux version. OpenAL gave us access to EAX effects. Since the EAX features are not available in the software implementation of OpenAL for Linux, I decided my time would be better spent on other things.

Now, Creative has voiced it&#039;s intentions of releasing OpenAL drivers. I intend to roll out an OpenAL-enabled Quake4 build when that comes around..

 * Installers:

Really, we&#039;re in a bad place regarding installers right now. No one can justify spending the time to write a &quot;new&quot; lokisetup architecture, and there are no suitable alternatives out there.

Making packages for the main distribution formats isn&#039;t practical, not a good use of our Linux development time.

Distribution-supplied installers are often broken, and the bugs are coming back to us and straining even more of our Linux time. ( The Quake4 ebuild in GenToo for instance doesn&#039;t support the German version of the game )

Incidentally, third party installers are a breach of the EULA for any id games. I won&#039;t go into detailing all the reasons here.

I don&#039;t see the situation improving any time soon either.

 * A few numbers on the OS demographics for Quake4 Multiplayer:

(That&#039;s for Quake4 1.3, there is no Mac patch yet for that version)
Windows: 95.3% Linux: 4.7%
That&#039;s for the clients. Servers is usually about 50/50. I believe that&#039;s about 2-3% better than in Quake III Arena days.]]></description>
		<content:encoded><![CDATA[<p>Great podcast guys! I figured I&#8217;d chime in on a few things:</p>
<p> * OpenAL in Quake4:</p>
<p>We use OpenAL in the Windows version of Quake4 .. paradoxically, we don&#8217;t in the Linux version. OpenAL gave us access to EAX effects. Since the EAX features are not available in the software implementation of OpenAL for Linux, I decided my time would be better spent on other things.</p>
<p>Now, Creative has voiced it&#8217;s intentions of releasing OpenAL drivers. I intend to roll out an OpenAL-enabled Quake4 build when that comes around..</p>
<p> * Installers:</p>
<p>Really, we&#8217;re in a bad place regarding installers right now. No one can justify spending the time to write a &#8220;new&#8221; lokisetup architecture, and there are no suitable alternatives out there.</p>
<p>Making packages for the main distribution formats isn&#8217;t practical, not a good use of our Linux development time.</p>
<p>Distribution-supplied installers are often broken, and the bugs are coming back to us and straining even more of our Linux time. ( The Quake4 ebuild in GenToo for instance doesn&#8217;t support the German version of the game )</p>
<p>Incidentally, third party installers are a breach of the EULA for any id games. I won&#8217;t go into detailing all the reasons here.</p>
<p>I don&#8217;t see the situation improving any time soon either.</p>
<p> * A few numbers on the OS demographics for Quake4 Multiplayer:</p>
<p>(That&#8217;s for Quake4 1.3, there is no Mac patch yet for that version)<br />
Windows: 95.3% Linux: 4.7%<br />
That&#8217;s for the clients. Servers is usually about 50/50. I believe that&#8217;s about 2-3% better than in Quake III Arena days.</p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8604/comment-page-1#comment-44888</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 23 Aug 2006 11:30:17 +0000</pubDate>
		<guid isPermaLink="false">#comment-44888</guid>
		<description><![CDATA[nobody bring up the fact that the new Intel graphics drivers aren&#039;t completely &quot;open-source&quot;? There are &quot;binary blobs&quot; included in one or more of there packages.]]></description>
		<content:encoded><![CDATA[<p>nobody bring up the fact that the new Intel graphics drivers aren&#8217;t completely &#8220;open-source&#8221;? There are &#8220;binary blobs&#8221; included in one or more of there packages.</p>
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