Linux Games Podcast Number 1

August 22nd, 2006 by TimeDoctor

I’m pleased as punch to announce the inaugural Linux Games Podcast. Podcast 1 Brings you some discussion about Frets on Fire, Killer NIC, AMD-ATI Merger, Intel and Open Source, new Nvidia drivers, Linux game installation/libraries, Serious Sam 2, Cold War, Airline Tycoon Deluxe, and more!

Please keep in mind that as this is the first podcast, it isn’t the highest quality as far as editing (which is all my fault, I’m the editor for all podcasts here) or our “Radio Voices” (umm, err, you know). Joining myself on this initial podcast are Marv and Micks. Please keep in mind that the Ogg Vorbis file isn’t in the feed at the moment, and it is to be downloaded manually.

iTunes users can click the iTunes Only link below, or drag and drop the feed link to iTunes, or click Advanced – Subscribe to Podcast and copy the feed url there. It is in the iTunes directory. For any other podcasting program, you’ll need to insert the feed url into it.

Enjoy, leave feedback here, in the new forum, on iTunes, and tell your friends!

Linux Games Podcast 1 Download: [ iTunes Only | MP3 RSS Feed | Straight MP3 | Straight Ogg Vorbis ]

16 Responses to “Linux Games Podcast Number 1”

  1. jvm Says:

    You can get iTunes for GNU/Linux on the twm-gl download page. Here is the link: [u]iTunes[/u]

  2. Logy Says:

    The iTunes link doesn’t work. I guess the series of tubes on the internets are clogged up with pods that weren’t cast hard enough.

  3. Anonymous Says:

    Please talk slowly and distinctly : lot of LinuxGames readers are not english fluent.

    I am French and even if I understood the discussion, it was a bit difficult

  4. Anonymous Says:

    Good point.

  5. zakk Says:

    It isn’t something you just click on, you have to drag and drop it to iTunes. I’ve updated the post to describe what to do with it.

  6. zakk Says:

    And now I’ve updated the post again with a proper just click on it iTunes link.

  7. Anonymous Says:

    nobody bring up the fact that the new Intel graphics drivers aren’t completely “open-source”? There are “binary blobs” included in one or more of there packages.

  8. TTimo Says:

    Great podcast guys! I figured I’d chime in on a few things:

    * OpenAL in Quake4:

    We use OpenAL in the Windows version of Quake4 .. paradoxically, we don’t in the Linux version. OpenAL gave us access to EAX effects. Since the EAX features are not available in the software implementation of OpenAL for Linux, I decided my time would be better spent on other things.

    Now, Creative has voiced it’s intentions of releasing OpenAL drivers. I intend to roll out an OpenAL-enabled Quake4 build when that comes around..

    * Installers:

    Really, we’re in a bad place regarding installers right now. No one can justify spending the time to write a “new” lokisetup architecture, and there are no suitable alternatives out there.

    Making packages for the main distribution formats isn’t practical, not a good use of our Linux development time.

    Distribution-supplied installers are often broken, and the bugs are coming back to us and straining even more of our Linux time. ( The Quake4 ebuild in GenToo for instance doesn’t support the German version of the game )

    Incidentally, third party installers are a breach of the EULA for any id games. I won’t go into detailing all the reasons here.

    I don’t see the situation improving any time soon either.

    * A few numbers on the OS demographics for Quake4 Multiplayer:

    (That’s for Quake4 1.3, there is no Mac patch yet for that version)
    Windows: 95.3% Linux: 4.7%
    That’s for the clients. Servers is usually about 50/50. I believe that’s about 2-3% better than in Quake III Arena days.

  9. Anonymous Says:

    zakk how much did you edit your own audio, it sounds really really jumpy like you edited something out quite often or spliced together pieces

  10. zakk Says:

    I did indeed edit myself more than anyone else. I must have said “umm” “err” “and” “you know” about five hundred times during the recording. I edited out quite a few of those and had to leave some in. So yeah, me speaking often sounds like stephen hawking for tone changes.

  11. Anonymous Says:

    Thanks for removing the “umm” “err” “and” “you know”, I do it myself more than I would like. What is so bad is the more nervous I am the worse I do it AGGG

  12. Logy Says:

    My comment on the iTunes link not working was a riff on the “iTunes for GNU/Linux” joke, which has now blown up in my face.

    I’m not hip enough to have an iPod, anyway. I still listen to music on wax cylinders.

    P.S. Whatever happened to threaded posts?

  13. Anonymous Says:

    what’s wrong with text?

    i had to run my computer for 40minutes which is contributing to melting the polar caps – if you had a text version too, it would have took a minute.

    what about people who don’t know engrish?

  14. zakk Says:

    Thanks I’ll know to disregard your comments in the future. WRT threaded posts, they’re broken. We know.

    Other troll: Yeah I’ll be sure and type up every detail of the podcast here on my invisible typewriter.

  15. Anonymous Says:

    Well done guys, I’ve always been a bit skeptical to pod-casts after hearing a lot of second class nonsense.

    This was however a very good first shot. You seem to be very interested and you definitely know what you’re talking abt.

    My only comment is that you should perhaps not talk too long about each issue. Try to get to your point in less than a few sentences but allow your co-host to give a quick comment.

    Anyway, I enjoyed it and was surprised when it suddenly ended ;-)

    Lastly, please, change the music to something more appropriate for the theme, i.e. the theme-song from some game or such. (Aren’t there any good free tunes in Frets on Fire?)



  16. zakk Says:

    With regard to the music: we can’t use random music from games/other sources since it isn’t ours. And I happen to like the music we have. In the future we should have more from the same and other sources.

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