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	<title>Comments on: LinuxGames&#8217; Focused On: Project Offset</title>
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	<link>http://www.linuxgames.com/archives/8602</link>
	<description>Embrace your Inner Penguin</description>
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		<title>By: Logy</title>
		<link>http://www.linuxgames.com/archives/8602/comment-page-1#comment-44945</link>
		<dc:creator>Logy</dc:creator>
		<pubDate>Wed, 23 Aug 2006 18:23:33 +0000</pubDate>
		<guid isPermaLink="false">#comment-44945</guid>
		<description><![CDATA[I didn&#039;t mean to come across as bitter in my previous post, because I&#039;m not at all. I just think it&#039;s important to manage expectations realistically, because...
[q]&quot;screaming bloody murder&quot; at them not only wouldn&#039;t help at all but would pretty much be an insult[/q]
Exactly.

When BioWare was talking about a Linux client for NWN, they used language like &quot;we plan to&quot; and &quot;we expect&quot;, which some people took as a blood oath to release a Linux client in the same package with the Windows client, complete with penguin on the box.

A year after the Windows release we finally got a Linux client, and two years after that there were [i]still[/i] people around here who would go into hair-tearing, Wrath-of-Khan histrionics at the mention of the name &quot;BioWare&quot;.

I can&#039;t help but wonder how much of that whining contributed to the current policy of routing all requests for a Linux port of NWN2 straight to /dev/null... uh, I mean &quot;Recycle Bin&quot;.

I should also add that yes, do I think these &quot;focused&quot; articles are really cool, and it&#039;s great that there are devs out there who will take the time to address Linux users. Seriously, keep up the good work!]]></description>
		<content:encoded><![CDATA[<p>I didn&#8217;t mean to come across as bitter in my previous post, because I&#8217;m not at all. I just think it&#8217;s important to manage expectations realistically, because&#8230;<br />
[q]&#8220;screaming bloody murder&#8221; at them not only wouldn&#8217;t help at all but would pretty much be an insult[/q]<br />
Exactly.</p>
<p>When BioWare was talking about a Linux client for NWN, they used language like &#8220;we plan to&#8221; and &#8220;we expect&#8221;, which some people took as a blood oath to release a Linux client in the same package with the Windows client, complete with penguin on the box.</p>
<p>A year after the Windows release we finally got a Linux client, and two years after that there were [i]still[/i] people around here who would go into hair-tearing, Wrath-of-Khan histrionics at the mention of the name &#8220;BioWare&#8221;.</p>
<p>I can&#8217;t help but wonder how much of that whining contributed to the current policy of routing all requests for a Linux port of NWN2 straight to /dev/null&#8230; uh, I mean &#8220;Recycle Bin&#8221;.</p>
<p>I should also add that yes, do I think these &#8220;focused&#8221; articles are really cool, and it&#8217;s great that there are devs out there who will take the time to address Linux users. Seriously, keep up the good work!</p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8602/comment-page-1#comment-44924</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 23 Aug 2006 14:18:03 +0000</pubDate>
		<guid isPermaLink="false">#comment-44924</guid>
		<description><![CDATA[By portability, I assume they mostly mean that the engine will run on the Xbox 360. :-)]]></description>
		<content:encoded><![CDATA[<p>By portability, I assume they mostly mean that the engine will run on the Xbox 360. :-)</p>
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	</item>
	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8602/comment-page-1#comment-44885</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 23 Aug 2006 10:54:59 +0000</pubDate>
		<guid isPermaLink="false">#comment-44885</guid>
		<description><![CDATA[[i]a not-insignificant amount of work would still have to be done to port the core rendering code to OpenGL[/i]

I&#039;m usually optimistic until I see comments like that which generally mean the engine isn&#039;t nearly as portable as they make it sound.]]></description>
		<content:encoded><![CDATA[<p>[i]a not-insignificant amount of work would still have to be done to port the core rendering code to OpenGL[/i]</p>
<p>I&#8217;m usually optimistic until I see comments like that which generally mean the engine isn&#8217;t nearly as portable as they make it sound.</p>
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		<title>By: zborgerd</title>
		<link>http://www.linuxgames.com/archives/8602/comment-page-1#comment-44872</link>
		<dc:creator>zborgerd</dc:creator>
		<pubDate>Wed, 23 Aug 2006 07:49:23 +0000</pubDate>
		<guid isPermaLink="false">#comment-44872</guid>
		<description><![CDATA[Ah!  That&#039;s right.  I remember reading that a few weeks ago.  It&#039;s good to hear that Silverback will be in another game.  It was an impressive engine, and would still make for a good game today.]]></description>
		<content:encoded><![CDATA[<p>Ah!  That&#8217;s right.  I remember reading that a few weeks ago.  It&#8217;s good to hear that Silverback will be in another game.  It was an impressive engine, and would still make for a good game today.</p>
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		<title>By: micks</title>
		<link>http://www.linuxgames.com/archives/8602/comment-page-1#comment-44870</link>
		<dc:creator>micks</dc:creator>
		<pubDate>Wed, 23 Aug 2006 07:43:04 +0000</pubDate>
		<guid isPermaLink="false">#comment-44870</guid>
		<description><![CDATA[You are almost right ;) -- Moonstruck Games have recently licensed Silverback for their upcoming Project Survival (if I understand this correctly, the MG folks have connections with both S2 and Offset Software) which was recently confirmed to come with a Linux port at launch.]]></description>
		<content:encoded><![CDATA[<p>You are almost right ;) &#8212; Moonstruck Games have recently licensed Silverback for their upcoming Project Survival (if I understand this correctly, the MG folks have connections with both S2 and Offset Software) which was recently confirmed to come with a Linux port at launch.</p>
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	<item>
		<title>By: zborgerd</title>
		<link>http://www.linuxgames.com/archives/8602/comment-page-1#comment-44869</link>
		<dc:creator>zborgerd</dc:creator>
		<pubDate>Wed, 23 Aug 2006 07:33:11 +0000</pubDate>
		<guid isPermaLink="false">#comment-44869</guid>
		<description><![CDATA[Micks - Great article!

Sam and co. are some great developers.  Savage was an outstanding piece of work, and it hooked me for a good year.  When I first discovered Project Offset, I was pleased that Sam and a few of the other S2 guys would be moving on to work on something new, and have been crossing my fingers for a Linux release.

It&#039;s not that I don&#039;t also have a lot of hope in (the reformed) S2 Games&#039; Savage 2 release.  I&#039;m pleased that it&#039;s coming to Linux as well.  On the other hand, it is my opinion that the majority of the best brains behind the first Savage game are now working at Offset Software.  I suspect that their Project Offset title will be quite impressive.  And, though the game engine isn&#039;t the most important thing of all, it&#039;s quite pleasing to see that they are already picking up licenses for the new game engine.  Correct me if I am wrong, but I do not believe that Silverback was ever licensed for a non-S2 game.

Sam - Thanks for talking with Micks about your new project.  It&#039;s exciting to hear what you have to say about Offset Software and your next game.  As a fan of Savage, I hope that we Linux gamers will be able to experience your next game.]]></description>
		<content:encoded><![CDATA[<p>Micks &#8211; Great article!</p>
<p>Sam and co. are some great developers.  Savage was an outstanding piece of work, and it hooked me for a good year.  When I first discovered Project Offset, I was pleased that Sam and a few of the other S2 guys would be moving on to work on something new, and have been crossing my fingers for a Linux release.</p>
<p>It&#8217;s not that I don&#8217;t also have a lot of hope in (the reformed) S2 Games&#8217; Savage 2 release.  I&#8217;m pleased that it&#8217;s coming to Linux as well.  On the other hand, it is my opinion that the majority of the best brains behind the first Savage game are now working at Offset Software.  I suspect that their Project Offset title will be quite impressive.  And, though the game engine isn&#8217;t the most important thing of all, it&#8217;s quite pleasing to see that they are already picking up licenses for the new game engine.  Correct me if I am wrong, but I do not believe that Silverback was ever licensed for a non-S2 game.</p>
<p>Sam &#8211; Thanks for talking with Micks about your new project.  It&#8217;s exciting to hear what you have to say about Offset Software and your next game.  As a fan of Savage, I hope that we Linux gamers will be able to experience your next game.</p>
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	<item>
		<title>By: gaminggeek</title>
		<link>http://www.linuxgames.com/archives/8602/comment-page-1#comment-44868</link>
		<dc:creator>gaminggeek</dc:creator>
		<pubDate>Wed, 23 Aug 2006 07:22:58 +0000</pubDate>
		<guid isPermaLink="false">#comment-44868</guid>
		<description><![CDATA[I saw the videos for this about a year ago and man if this would be ported to linux that would be a great do for linux gaming]]></description>
		<content:encoded><![CDATA[<p>I saw the videos for this about a year ago and man if this would be ported to linux that would be a great do for linux gaming</p>
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	</item>
	<item>
		<title>By: Logy</title>
		<link>http://www.linuxgames.com/archives/8602/comment-page-1#comment-44841</link>
		<dc:creator>Logy</dc:creator>
		<pubDate>Wed, 23 Aug 2006 00:59:16 +0000</pubDate>
		<guid isPermaLink="false">#comment-44841</guid>
		<description><![CDATA[[q]To sum things up: it seems we can hope for a point release of the Linux port sometime after the initial Windows release (maybe even simultaneous if we are very lucky). If the engine does get ported to OpenGL, third party licensees will probably consider releasing a Linux client too (as this would be fairly little trouble for them with the engine already ported).[/q]
That seems like in incredibly optimistic interpretation of Sam McGrath&#039;s responses. When he says something like &quot;I hope to find some time to do this porting during development, but it&#039;s just not something I can make a priority.&quot; I feel the opposite of hopeful.

Game development, particularly for smaller outfits, is notorious for high-pressure schedules. With a project this ambitious, they&#039;ll probably be under tremendous strain just to get the Windows version out on time. I&#039;d be shocked if they could find the time to work on a port.

The idea that third-party licensees would &quot;probably consider releasing a Linux client&quot; because the engine is portable certainly isn&#039;t borne out by history, either, considering how many Unreal and Quake 3 (and now Doom 3) engine licensees didn&#039;t bother to port their games.

I always get a little edgy when I read this sort of language, because it seems people start to interpret &quot;we&#039;d like to do a Linux port&quot; as &quot;we swear on our mother&#039;s graves there will be a Linux port&quot;, and then when one fails to materialize, the once hopeful Linux users start screaming bloody murder about how they were lied to, and how they should boycott every future product from that company and publicly flog all its employees, etc.]]></description>
		<content:encoded><![CDATA[<p>[q]To sum things up: it seems we can hope for a point release of the Linux port sometime after the initial Windows release (maybe even simultaneous if we are very lucky). If the engine does get ported to OpenGL, third party licensees will probably consider releasing a Linux client too (as this would be fairly little trouble for them with the engine already ported).[/q]<br />
That seems like in incredibly optimistic interpretation of Sam McGrath&#8217;s responses. When he says something like &#8220;I hope to find some time to do this porting during development, but it&#8217;s just not something I can make a priority.&#8221; I feel the opposite of hopeful.</p>
<p>Game development, particularly for smaller outfits, is notorious for high-pressure schedules. With a project this ambitious, they&#8217;ll probably be under tremendous strain just to get the Windows version out on time. I&#8217;d be shocked if they could find the time to work on a port.</p>
<p>The idea that third-party licensees would &#8220;probably consider releasing a Linux client&#8221; because the engine is portable certainly isn&#8217;t borne out by history, either, considering how many Unreal and Quake 3 (and now Doom 3) engine licensees didn&#8217;t bother to port their games.</p>
<p>I always get a little edgy when I read this sort of language, because it seems people start to interpret &#8220;we&#8217;d like to do a Linux port&#8221; as &#8220;we swear on our mother&#8217;s graves there will be a Linux port&#8221;, and then when one fails to materialize, the once hopeful Linux users start screaming bloody murder about how they were lied to, and how they should boycott every future product from that company and publicly flog all its employees, etc.</p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8602/comment-page-1#comment-44830</link>
		<dc:creator></dc:creator>
		<pubDate>Tue, 22 Aug 2006 21:03:25 +0000</pubDate>
		<guid isPermaLink="false">#comment-44830</guid>
		<description><![CDATA[Agreed.  Keep it up =)]]></description>
		<content:encoded><![CDATA[<p>Agreed.  Keep it up =)</p>
]]></content:encoded>
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	<item>
		<title>By: kccricket</title>
		<link>http://www.linuxgames.com/archives/8602/comment-page-1#comment-44829</link>
		<dc:creator>kccricket</dc:creator>
		<pubDate>Tue, 22 Aug 2006 20:55:59 +0000</pubDate>
		<guid isPermaLink="false">#comment-44829</guid>
		<description><![CDATA[This really is quite an interesting column you&#039;ve created, micks.

I hope to read more of them.]]></description>
		<content:encoded><![CDATA[<p>This really is quite an interesting column you&#8217;ve created, micks.</p>
<p>I hope to read more of them.</p>
]]></content:encoded>
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