PrBoom 2.4.4
A new release of PrBoom has been brought to our attention. This release of this Doom source code port has the following changes since the last version:
- - Don’t fail when a texture name can’t be looked up
- - Increased several limits - Thanks to entryway and RjY
- - Increased number of sidedef limit to 65534
- - Increased number of vertexes limit to 65535
- - Fixed crash when crossing sectors with very big height differences
- - fix crash on E4M8
- - New command-line options for setting a window (-window) or fullscreen
- (-nowindow) mode temporarily.
- - The maximal supported resolution is increased from 1600×1200 to 2048×1536
- - GLBoom will use the closest supported resolution when running fullscreen
- - The “RUN” key inverts the autorun state
- - Live monsters are highlighted in a different colour on the iddt-automap
- - Fixed OpenGL sky rendering in Requiem and Memento Mori
- - The “Show coordinates of automap pointer” setting works now
- - merged many cleanups and fixes from PrBoom 2.3
- - fix translucency map file handle leak
- - fix consistency failures in netgames
- - prevent crashes at 800×600 caused by rounding errors with naive clipping
- - fixed slowdown at 1024×768 on some systems
- - ability to play tasdoom demos directly
- - -solo-net option is a shortcut for one-player network games
- - emulate spechit overflows for dosdoom and tasdoom compatibility
- - made several cleanups and fixes
Download: [ PrBoom 2.4.4 ]









