LINUXGAMES

PrBoom 2.4.4

July 30th, 2006 by Marv

A new release of PrBoom has been brought to our attention. This release of this Doom source code port has the following changes since the last version:

  • - Don’t fail when a texture name can’t be looked up
  • - Increased several limits – Thanks to entryway and RjY
  • – Increased number of sidedef limit to 65534
  • – Increased number of vertexes limit to 65535
  • – Fixed crash when crossing sectors with very big height differences
  • - fix crash on E4M8
  • - New command-line options for setting a window (-window) or fullscreen
  • (-nowindow) mode temporarily.
  • - The maximal supported resolution is increased from 1600×1200 to 2048×1536
  • - GLBoom will use the closest supported resolution when running fullscreen
  • - The “RUN” key inverts the autorun state
  • - Live monsters are highlighted in a different colour on the iddt-automap
  • - Fixed OpenGL sky rendering in Requiem and Memento Mori
  • - The “Show coordinates of automap pointer” setting works now
  • - merged many cleanups and fixes from PrBoom 2.3
  • - fix translucency map file handle leak
  • - fix consistency failures in netgames
  • - prevent crashes at 800×600 caused by rounding errors with naive clipping
  • - fixed slowdown at 1024×768 on some systems
  • - ability to play tasdoom demos directly
  • - -solo-net option is a shortcut for one-player network games
  • - emulate spechit overflows for dosdoom and tasdoom compatibility
  • - made several cleanups and fixes

Download: [ PrBoom 2.4.4 ]

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