PrBoom 2.4.4
July 30th, 2006 by MarvA new release of PrBoom has been brought to our attention. This release of this Doom source code port has the following changes since the last version:
- - Don’t fail when a texture name can’t be looked up
- - Increased several limits – Thanks to entryway and RjY
- – Increased number of sidedef limit to 65534
- – Increased number of vertexes limit to 65535
- – Fixed crash when crossing sectors with very big height differences
- - fix crash on E4M8
- - New command-line options for setting a window (-window) or fullscreen
- (-nowindow) mode temporarily.
- - The maximal supported resolution is increased from 1600×1200 to 2048×1536
- - GLBoom will use the closest supported resolution when running fullscreen
- - The “RUN” key inverts the autorun state
- - Live monsters are highlighted in a different colour on the iddt-automap
- - Fixed OpenGL sky rendering in Requiem and Memento Mori
- - The “Show coordinates of automap pointer” setting works now
- - merged many cleanups and fixes from PrBoom 2.3
- - fix translucency map file handle leak
- - fix consistency failures in netgames
- - prevent crashes at 800×600 caused by rounding errors with naive clipping
- - fixed slowdown at 1024×768 on some systems
- - ability to play tasdoom demos directly
- - -solo-net option is a shortcut for one-player network games
- - emulate spechit overflows for dosdoom and tasdoom compatibility
- - made several cleanups and fixes
Download: [ PrBoom 2.4.4 ]



