Doom Port Updates
July 17th, 2006 by MarvTwo DOOM Ports, ZDoom and PRBoom have reported updates to their respective projects:
Changes for ZDoom
- Sounds can be specified by full path now in SNDINFO and S_SKIN.
- Decorate replacement is more universal.
- Added NecroMage’s submission for bitwise/shift assignment operators for ACS. (Requires ACC 1.42.)
- Changed PlayAttacking2 to always use the melee state instead of different implementations per player and hard coding it to MissileState+1. Also changed PlayAttacking for the HereticPlayer to use the same animation as PlayAttacking2. Now the special handling for Heretic in the FireWeapon functions can be removed.
Changes for PRBoom
- Move gamma correction tables into prboom.wad
- Clean up light level calculations for walls & sprites
- CheckIWAD uses ANSI C streams for better portability and error handling
- Make screen wipe time independent of resolution
- Applied various small cleanups and fixes from PrBoom 2.3.1
- Fix problems with dehacked substitution of long strings
- End of level sound crash fixed
Download: [ ZDoom 2.1.3 ] [ PrBoom 2.4.2 ]




July 18th, 2006 at 3:15 pm
Umm…The Sourceforge site for ZDoom is [u]not[/u] the official website, it is actually just an unauthorized mirror by a fan of ZDoom. The actual official website is http://www.zdoom.org/.
Also, ZDoom 2.1.2 was superceded by 2.1.3 before this article was posted, due to a serious gameplay bug.
July 19th, 2006 at 11:55 am
…can only be one – psdoom with the processes running around as monsters. What a brilliant idea!