Doom Port Updates

July 17th, 2006 by Marv

Two DOOM Ports, ZDoom and PRBoom have reported updates to their respective projects:

Changes for ZDoom

  • Sounds can be specified by full path now in SNDINFO and S_SKIN.
  • Decorate replacement is more universal.
  • Added NecroMage’s submission for bitwise/shift assignment operators for ACS. (Requires ACC 1.42.)
  • Changed PlayAttacking2 to always use the melee state instead of different implementations per player and hard coding it to MissileState+1. Also changed PlayAttacking for the HereticPlayer to use the same animation as PlayAttacking2. Now the special handling for Heretic in the FireWeapon functions can be removed.

Changes for PRBoom

  • Move gamma correction tables into prboom.wad
  • Clean up light level calculations for walls & sprites
  • CheckIWAD uses ANSI C streams for better portability and error handling
  • Make screen wipe time independent of resolution
  • Applied various small cleanups and fixes from PrBoom 2.3.1
  • Fix problems with dehacked substitution of long strings
  • End of level sound crash fixed

Download: [ ZDoom 2.1.3 ] [ PrBoom 2.4.2 ]

2 Responses to “Doom Port Updates”

  1. Anonymous Says:

    Umm…The Sourceforge site for ZDoom is [u]not[/u] the official website, it is actually just an unauthorized mirror by a fan of ZDoom. The actual official website is

    Also, ZDoom 2.1.2 was superceded by 2.1.3 before this article was posted, due to a serious gameplay bug.

  2. Anonymous Says:

    …can only be one – psdoom with the processes running around as monsters. What a brilliant idea!

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