DropTeam Now Available
June 3rd, 2006 by CrusaderBattlefront.com let us know that
The unqiue “realistic” Sci-Fi tactical combat game DropTeam for the PC,Mac and Linux platforms is NOW available as digital delivery or maildelivery – or both! Experience the unique multiplayer team action in theSpaceVikings universe, or fight through an intriguing solo campaignwhile trying to secure resources for your LiveShip clan! No hit points,no medi packs… DropTeam features “believable combat” simulatingreal-world physics, ballistics, damage and much more! Featuring HUGEmaps (over 1000 sqkm) and a totally new top-notch graphics enginesupporting HDR, advanced shading technology, cross-platform multiplayercapability and extensive XML-based modding support… you just cannotafford to miss this game!
When you order, you can download the game immediately and/or have theCD/manual package mailed to you.Additional information regarding
- Geforce4/Radeon 9600 64MB VRAM video card (nVidia 6600/Radeon 9800recommended)
- 512 MB system RAM (1GB recommended)
- P4 (or equivalent) CPU recommended
- GLIBC version 2.3.4 or higher
- X Windows with working OpenGL acceleration
- ALSA audio
Finally, the publictest demo is still available for download (Battlefront.com also mentionedthat a final demo built from the gold code will be released shortly).
Screenshots: [




June 3rd, 2006 at 7:32 pm
I can’t beleve my eyes.
WOW
June 4th, 2006 at 7:46 am
any good?
June 4th, 2006 at 11:41 am
Yes – this is good. Damn good. I’ll try and write a review up and send it in. It’s not perfect (yet) but it has massive potential.
Cheers,
Toby Haynes
June 4th, 2006 at 1:19 pm
It doesn’t work with linux crossfire.
June 4th, 2006 at 2:13 pm
What are you talking about?
June 4th, 2006 at 4:28 pm
you are not serious right? ;)
June 4th, 2006 at 4:52 pm
I tried to get on forum and it does not even send you an email to confirm, instead you have to wait for someone to authorize you …thats like SO backwards its laughable..wth ??
also…libaa.so.1 is not available in centos thus I doubt it is in fedora.. did the dropteam do no homework to get this to work everywhere ????
GEZ what a waste of my time!!
June 4th, 2006 at 7:04 pm
played it..not great. The demo anyway. The finished product might be better. Seriously needed a tutorial among other things. Controls aren’t as good as they should be. Feedback on attack is less than stellar. I couldn’t tell if I was damaging someone or just tickling them.
June 5th, 2006 at 8:11 am
>also…libaa.so.1 is not available in centos thus I doubt it is in fedora.. did the dropteam do no homework to get this to work everywhere ????
>GEZ what a waste of my time!!
Try to install aalib. Everyone has that. And you might need to install the SDL aalib version too.
June 5th, 2006 at 8:28 am
Bought it during the public test, so far I’ve been loving it.
If you like tactical challenges and realistic heavy-vehicle physics, this is for you.
The slugginess of main tanks is balanced by their firepower, the swiftness of some light vehicles and their decent firepower (through guided missiles) is balanced by their weak armor etc.
You have mines, sensors, jammers, etc. Just do not expect a fast paced game like Tribes, more like M1 Tank Platoon.
June 5th, 2006 at 11:04 am
[i]played it..not great. The demo anyway. The finished product might be better. Seriously needed a tutorial among other things.[/i]
There is a manual for the public test version.
http://tbgsoftware.com/PublicTestManual.pdf
[i]Controls aren’t as good as they should be. [/i]
If you played on version 0.9.91 or earlier then I’d be inclined to agree as they had a tendancy to get stuck. If you played on a more recent version, then remember that these vehicles are heavy and take down to turn, accelerate, etc.
[i]Feedback on attack is less than stellar. I couldn’t tell if I was damaging someone or just tickling them.[/i]
You can tell whether you are damaging an opponent in a number of ways. The flash of sparks for a penetrating hit is different (and more intense) than a ricochet. Smoke is a good sign. Exploding ordnance is better :-) If you blow a front wheel out on a Paladin, it won’t steer properly any more.
This is a game where hitting the right part is key – you can bounce 120mm shells off a Thor’s turret all day. Get round the side and smash an AP round in the middle of the side and watch the whole thing blow out. Subsystems range from engine, ammo, armour, tracks, wheels, gunner and driver. Knowing where they are in each vehicle is very important for a quick kill.
There are diagrams of the internal systems on the Drop Team website.
Cheers,
Toby Haynes
June 5th, 2006 at 7:09 pm
Wow, you’d think that every distro would have something as essential as the ascii art library.
June 10th, 2006 at 11:18 pm
So there is a demo version, which will only play online ( no single player campaign ), and on demo servers. But there are only two servers online, and those appear to be full version only.
When your target audience is that small, why shoot yourself in the foot with such restrictive practices?
June 12th, 2006 at 11:50 am
First, in ackwardsb order:
DOES ANYONE KNOW WHERE TO FIND A LIBGL WRAPPER, THAT CONVERTS LIBGL FUNCTION CALLS TO AALIB RENDERING?
Second, Why are system requirements in the Pentium 4 and RAM>64MB range, and the graphics are only Year 1999 quality with more detailed textures with some extra particle generators? The 3Dfx demonstration disc (available with a retail purchase of a doodoo Voodoo3) contained all kinds of advanced things that non-3Dfx purchases were spurned from any such quality. And the 3Dfx was just good gameplay supported with decent graphics that anything *could* render.
Thanks in advance.
February 21st, 2007 at 10:25 am
Fields ornamentation!impassive.tomography Suez prisms seeps … Thanks!!!
March 9th, 2007 at 12:39 pm
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