Quetoo 0.3.4

April 28th, 2006 by Marv

A new version of Quetoo, a Quake 2-compatible game engine that focuses on security, stability, and speed has been released. Full changelog:

  • Killed off acinclude.m4, contained paranoid vararg and SDL checks.
  • More cleanups to #2 #3 and #4.
  • Removed #ifdefs for dlopen. If you don’t have it, Quetoo won’t work.
  • Added MYSQL_LIBS to src/qmass/ #5.
  • Merged patches from Eddie to enable profiling.
  • Merged patches from Alexey for FreeBSD support #6.
  • Merged patches from Alexey for configurable railtrail color #7.
  • Added .tga texture loading support for all bmodels to gl renderer.
  • Tga texture loading can be toggled by gl_loadtga, defaults to 1.
  • Removed (unused) .tga loading code from software renderer.
  • Broke PCX and Targa loading/writing into separate source files.

Download: [ Quetoo 0.3.4 ]

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