Savage 2 Linux Update
March 23rd, 2006 by CrusaderS2 Games has issued a press release for the Linux gaming community:
ROHNERT PARK, Calif.–(BUSINESS WIRE)–March 15, 2006–Independent Game Developer S2 Games announced today that it will be supporting the Linux® community by offering Native Linux Client support at launch for its upcoming triple-A title, Savage 2: A Tortured Soul. Savage 2 is the much anticipated sequel to Savage: The Battle for Newerth and will be available in Fall of 2006 as a digital download from the S2 Website.
In order to facilitate the use of a Linux Client at launch, the S2 Games team is working diligently to convert their DirectX® K2 engine, a next-gen game engine built from the ground up specifically for Savage 2, to that of Linux’s OpenGL system. The conversion is a necessity as the high-end renderer (DirectX) in the new engine is a Microsoft® product and does not work with Linux. With help from the Linux community and two of Savage’s top enthusiasts — Uttar and WhiteDwarf — S2 is converting the DirectX renderer, one of the more impressive aspects of the game engine, as the effort will enable Linux gamers to utilize their Linux Client when playing the game.
“We received tremendous support from the Linux community for our first title, Savage: The Battle for Newerth,” said Marc DeForest, co-founder and lead designer of S2 Games. “As an independent developer that tends to buck tradition and do things our own way, we feel a strong commonality with the Linux community, and we’re looking forward to supporting them again this round.”
Linux support is also prominently featured on the game’s homepage by way of a Tux icon :)
You can pre-orderSavage 2 for $29.99 US; however, please note that S2 Games’ Marc DeForest mentioned on their forums that the beta testing offer applies to the Windows version:
I don’t believe we will have a full beta process for the Linux version. We are currently porting the base code and engine. We will go through the entire play balancing and bug fixing problems with the Windows version and make a final port and testing before launch. The Linux client and Windows client will launch simultaneously.




March 23rd, 2006 at 2:00 am
This is really great news. I know there were doubts in the past. Almost certainly all this effort will not result in increased profits, so I admire a company committed to doing things that (as he says) “bucks tradition.”
I’ll certainly be supporting this. They’ve got my $30+.
March 23rd, 2006 at 2:57 am
…the sad side is, that we have to buy a Beta-Version, due there is no real beta test for the Linux version :(
March 23rd, 2006 at 4:10 am
that’s the way I like it
March 23rd, 2006 at 7:00 am
I will definitely get the game when it comes out! :)
March 23rd, 2006 at 8:16 am
Has anyone heard and system requirements for the game?
March 23rd, 2006 at 9:40 am
is that they will get a pretty much automatic port to osx out of this as well. or does osx support the newest directx?
March 23rd, 2006 at 11:11 am
hi..
so….its wonderful we are getting this game for linux, but I can’t help but wonder some why ( since faik original savage game WAS opengl ) directX was used..I suppose they had no intention of supporting linux and then changed their minds but it would make for interseting dinner conversation I guess what the reason was,,,,
March 23rd, 2006 at 1:43 pm
This is a game I just have to get. Savage 1 is one of the best games ever for Linux.
March 23rd, 2006 at 11:39 pm
but i have Ati :(
March 24th, 2006 at 12:52 am
“We received tremendous support from the Linux community for our first title, Savage: The Battle for Newerth,” said Marc DeForest
September 5th, 2006 at 10:33 am
I bought Savage because it had Linux support and figured I really wanted to check it out. I’ll definitely buy Savage 2 when it’s out if we have a Linux port, and I’m considering pre-order.
Thanks S2.