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	<title>Comments on: ATI Driver 8.21.7</title>
	<atom:link href="http://www.linuxgames.com/archives/8130/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linuxgames.com/archives/8130</link>
	<description>Embrace your Inner Penguin</description>
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		<title>By: nirvanix</title>
		<link>http://www.linuxgames.com/archives/8130/comment-page-1#comment-30738</link>
		<dc:creator>nirvanix</dc:creator>
		<pubDate>Sat, 21 Jan 2006 12:11:19 +0000</pubDate>
		<guid isPermaLink="false">#comment-30738</guid>
		<description><![CDATA[Works fine for me with my 9600pro, xorg 6.8.2 and kernel 2.6.15. There is a noticeable improvement in the shading on Quake 4. Seems more realistic now. There&#039;s life in my old video card yet!


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		<content:encoded><![CDATA[<p>Works fine for me with my 9600pro, xorg 6.8.2 and kernel 2.6.15. There is a noticeable improvement in the shading on Quake 4. Seems more realistic now. There&#8217;s life in my old video card yet!</p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8130/comment-page-1#comment-30735</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 21 Jan 2006 07:51:46 +0000</pubDate>
		<guid isPermaLink="false">#comment-30735</guid>
		<description><![CDATA[Yet another inspiring example of the quality of non-free code, I take it.. after figuring out this release requires X.org 6.9 or 7.0, in direct contradiction of the release notes, I got the driver to load. It beeps on startup, and running any GL program including glxinfo makes the kernel complain about invalid operand 0000, and lock up in a somewhat odd manner. Exiting the X server doesn&#039;t work, neither does killing the GL program, and ps freezes completely as well. Shutdown becomes impossible. ]]></description>
		<content:encoded><![CDATA[<p>Yet another inspiring example of the quality of non-free code, I take it.. after figuring out this release requires X.org 6.9 or 7.0, in direct contradiction of the release notes, I got the driver to load. It beeps on startup, and running any GL program including glxinfo makes the kernel complain about invalid operand 0000, and lock up in a somewhat odd manner. Exiting the X server doesn&#8217;t work, neither does killing the GL program, and ps freezes completely as well. Shutdown becomes impossible. </p>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8130/comment-page-1#comment-30733</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 20 Jan 2006 19:40:20 +0000</pubDate>
		<guid isPermaLink="false">#comment-30733</guid>
		<description><![CDATA[what about the quad-crossfire?

]]></description>
		<content:encoded><![CDATA[<p>what about the quad-crossfire?</p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/8130/comment-page-1#comment-30730</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 20 Jan 2006 18:14:28 +0000</pubDate>
		<guid isPermaLink="false">#comment-30730</guid>
		<description><![CDATA[I guess ATI thinks that if they put &quot;2.0&quot; in their GL_VERSION string, then it makes the drivers OpenGL 2.0.  Do an &#039;objdump -T&#039; on the libGL.so that comes with these drivers.  Now grep the output for any core OpenGL 2.0 function (say, glStencilOpSeparate).  They simply aren&#039;t there.  You cannot write an OpenGL 2.0 application with these drivers.  Support for ARB_shader_objects does not mean OpenGL 2.0.  Hell, drivers they released a year ago are as much OpenGL 2.0 compliant as these.  I&#039;m sorry about this rant but I&#039;m getting sick of ATI treating OpenGL like the retarded younger sibling you never thought you had because your parents kept it chained up in the basement.]]></description>
		<content:encoded><![CDATA[<p>I guess ATI thinks that if they put &#8220;2.0&#8243; in their GL_VERSION string, then it makes the drivers OpenGL 2.0.  Do an &#8216;objdump -T&#8217; on the libGL.so that comes with these drivers.  Now grep the output for any core OpenGL 2.0 function (say, glStencilOpSeparate).  They simply aren&#8217;t there.  You cannot write an OpenGL 2.0 application with these drivers.  Support for ARB_shader_objects does not mean OpenGL 2.0.  Hell, drivers they released a year ago are as much OpenGL 2.0 compliant as these.  I&#8217;m sorry about this rant but I&#8217;m getting sick of ATI treating OpenGL like the retarded younger sibling you never thought you had because your parents kept it chained up in the basement.</p>
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