Java 4K Game Development Contest
January 15th, 2006 by MarvJava Unlimited has been running a contest since Dec 1 to develop a game in Java using only 4 kilobytes of bytecode and resources. You have until March 1 to finish your entries. Things such as limiting the number of classes and using an obfuscator on your code would help reduce its size (code like this would not be how your college professor would like you writing projects :) ).




January 17th, 2006 at 10:32 am
4K not counting the huge classpath, JVM and ultra memory bloat that you get from running Java… of course