LINUXGAMES

Unreal Tournament 2004 Version 3369

December 3rd, 2005 by TimeDoctor

Ryan “Lil’ Abner” Gordon released a Linux version of the latest Unreal Tournament patch; version 3369 has these changes for all platforms, and these changes for Linux:

Patch 3369 contains several important fixes, but Linux users might be most excited about the availability of render-to-texture support (detailed shadows, motion blur, headlights, the DM-Morpheus scoreboard, etc).

This also means we get license plates on the Hellbender, which is arguably the whole point of the game!

UT2k4 3369 [ 3D Downloads | treefort.icculus.org ]

Update!111111:

Ryan updated his .plan with some more information some of which (is vitally important to the Hellbender license plate being displayed) should be added to the LGFAQ. Highlights:

For those that are experimenting with the new render-to-texture support, here’re my updated notes from before:

Some things this fixes:

  • The scoreboard in DM-Morpheus3.
  • Motion blur in Red Orchestra and UnWheel, etc.
  • Realistic player shadows.
  • The Hellbender license plate.
  • Vehicle headlights, mostly.
  • Other things.

Some notes, first:
  • On Linux and Win64, you MUST have Nvidia’s latest drivers, or this WILL NOT WORK (although it will probably work like it does now, no render targets). ATI’s drivers, or anyone else’s, will probably work if they support the OpenGL extension GL_EXT_framebuffer_object (which I hear they do now).
  • You MUST set “UseRenderTargets=True” in the “[OpenGLDrv.OpenGLRenderDevice]” section of your UT2004.ini, or it WILL NOT WORK.
  • To get realistic shadows, you also have to set “bPlayerShadows=True” and “bBlobShadow=False” in the “[UnrealGame.UnrealPawn]” section of your User.ini…the GUI config will not let you set this, because I screwed this up in my GUI patch. You can also enable vehicle shadows in User.ini (on by default?).
  • The DM-Morpheus3 scoreboard renders strangely in Windows too; this is not an OpenGL renderer bug, it matches the behaviour of the Direct3D renderer.
  • Red Orchestra’s motion blur now works (and, unrelated, their splash screen got fixed, too), but the sniper scope is still broken; use the “texture” setting and not “model” for the sniper scope in the options. This is my bug, to be considered later.
  • Please send bug reports to https://bugzilla.icculus.org/, not my inbox.

7 Responses to “Unreal Tournament 2004 Version 3369”

  1. ZlatkO Says:

    The link to treefort.icculus.org seems to be broken, it should point to http://treefort.icculus.org/ut2004/ut2004-lnxpatch3369.tar.bz2.

  2. Anonymous Says:

    Downloading right now!

  3. tuxmym Says:

    I’ve just installed the patch and set “UseRenderTargets=True”, then I played an Instant Action game, Bombing Run, Anubis and after 5 minutes playing the game crashed.
    This never happened before with 3350 :-(

  4. Anonymous Says:

    woohoo! unwheel and metaball are playable now! I do get some funny black dots scattered over the screen but that’s still much better than the blankscreen/segfault I was getting before.

  5. Anonymous Says:

    Booyah!

  6. Anonymous Says:

    don’t notice any change :)

  7. Anonymous Says:

    Thanks to the render to texture fix i can no do motion blur but i too get the funny black dots when it happens. This is the only post I can find about it and I was wondering if anyone else is getting the same thing or knows of a fix for this. Ive tried a couple of different versions of the nvidia drivers and im not really sure what else to try.

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