Strange Adventures in Infinite Source
November 12th, 2005 by TimeDoctorAshridah let us know about the source code release for Strange Adventures in Infinite Space. As with most source releases, the data files aren’t free. However, with this release, the game has already been ported from Direct X to SDL, and it is GPL’d instead of some random awful license from their lawyer department. No makefile yet, only an MSVC project file. It does come with the demo data files, though those aren’t under the GPL. There is an added bonus too, if you make it go under Linux, Crusader won’t change linuxgames.com to an Earth-2 fansite!
Strange Adventures in Infinite Space Download: [ digital-eel.com ]




November 13th, 2005 at 2:35 am
apply http://icculus.org/~ashridah/sais-comp.patch to the src directory (cd src/; patch -p0 < sais-comp.patch) in the sais_source20051111.zip file, and run ‘make install’.
as long as you’ve got SDL and SDL_mixer development headers, it should build and copy the ‘strange’ binary to ../demo/
then, go into ../demo/, and then into graphics/ and make symbolic links (or rename) all of the files that have capital letters in them to their lower-cased counterpart.
once that’s done, the demo should run (albiet, windowed, and it won’t support mods yet, since that used horrible win32isms to scan through a directory :) )
ashridah