Cold War Demo

November 3rd, 2005 by Crusader

Mindware Studios has released a Linux demo of their stealth-action game Cold War (thanks Here’s the announcement from Mindware’s Patrik Rak:

After some discussions with Dreamcatcher we have decided to release the Cold War Linux Demo ourselves. So I can finally provide you all with the BitTorrent link: Please note that our uplink is quite slow so I would appreciate if you would consider to help us and seed it.

In case you encounter any problems with this demo, please check this forum first and only if you don’t find any solution for your problem, feel free to post your report here. Alternatively send it to Please do not bother Dreamcatcher help support regarding this demo as they won’t be able to help you – this was a condition for being able to release the demo ourselves.

Sorry for having to wait for so long, hope you’ll enjoy it.

The demo features two levels (“Thanks, Mr. Geiger” and “The Halls of Hell”) and is 327MB. Cold War shipped to retailers last month; there is no update yet on if there’ll be a Linux client for the retail game (copy protection software is complicating an executable release).

Cold War Demo Download: [ 3D Downloads | BitTorrent ]

27 Responses to “Cold War Demo”

  1. Anonymous Says:

    -in progress-

  2. zborgerd Says:

    Downloading/Seeding now.

  3. Anonymous Says:

    Works great under gentoo, and it really plays smooth. Took a little bit to get used to the controls, but there is one thing I am not used to in the game, a plot.

    A must buy, if it becomes available to linux.

  4. Anonymous Says:

    JUst played this demo and it’s amazingly fast loading for such a great looking/playing game. Whoever developed this game really knows how to code a game efficiently (unlike the bloated, buggy POS that is Battlefield 2 for example).

  5. paines Says:

    Couldn’t run the installer from an 64bit Linux(Ubuntu Breezy).
    So i did ./coldwar_demo –target .
    This extracts the files in the current directory. Then copy some files like this:

    cp bin/Linux/x86/coldwar . and cp bin/Linux/x86/glibc-2.1/bin/* to bin/

    Then the game can be started via ./coldwar.
    I am pretty sure this can be fixed with some mighty environment variable which I didn’t know of.

  6. Anonymous Says:

    Too bad for me :/
    I’m using radeon drivers (from, not the ATI ones).

    $ sh
    Verifying archive integrity… All good.
    Uncompressing Cold War Demo……………………………………………………………………………………………………………………..
    error: Current hardware is not supported by shader library.

  7. Anonymous Says:

    I’m sold! Love the demo!

    Wallet at the ready.

  8. Anonymous Says:

    Game loads fine, until I start a game and ‘press ENTER to play':
    check: OpenGL error 1285 detected: out of memory (GLuint meng::renderer::Stream::create_vbo_memory_block(const meng::renderer::stream_meta_data::StreamMetaData&, const meng::byte*)) (stream_memory_opengl.cpp:70)

    Does this game _require_ like… 1GB RAM or something?

  9. Anonymous Says:

    Killer Demo! When and where can i grab the game? Dreamcatcher is Toronto right? I’ll go down there and have a little talk. Throw my weight around. :-0

  10. zborgerd Says:

    I have to say that my initial impressions were quite good. I look forward to playing the game a bit more this weekend.

    It appears that a lot of reviewers really just don’t “get it” when they play this game. They compare it to something like Splinter Cell or MGS, but the game really seems to be unique in its own respects. It’s exceptionally unforgiving if your character is seen while sneaking around; which is actually good since combat really seems to take a backseat in this game. You can blow through Metal Gear and kill everyone. In this game, you more than likely cannot do that. The X-Ray camera is a unique feature as well, and the ability to create items from things that you find is quite cool. So, while the “stealth” aspect is similar, I don’t think that this game attemps to be the Splinter Cell “ripoff” that some reviewers might suggest. I urge everyone to try the game before coming to any conclusions. It’s a solid title and is a good example of some neat things that some smaller development teams can still do.

    I look forward to playing the demo a bit more with hopes that you can find a means of distributing this title. I know that I would like to buy it.

    I’m going to leave my torrent open for at least several days so that others have the opportunity to download the demo as well.

  11. Anonymous Says:

    Wish there was a game I could buy.

  12. Anonymous Says:

    Very fun game, reminds me a little of the first Thief game, which is a VERY good thing

    Now lets get that Linux version, I’d say release the binaries for the game and for now have people copy the files from a windows or wine install.

  13. micks Says:

    I just came home to find out that my connection died at 98% of the download, leaving the file corrupted :(
    Here we go again.

  14. Anonymous Says:

    Kind of a hard game .. I get nowhere :)

  15. Anonymous Says:

    is it possible to track how many people that has downloaded the file?

  16. Anonymous Says:

    Quality game. Good to see a Linux game that doesn’t really match any of the existing games. It’s really hard though (although I’m not a seasoned gamer by any means).

    It does remind me a bit of Thief (as mentioned), and I suspect that there is probably many ways to complete each objectives, but only 1 “best” way, making for a great puzzle element.

    I will be buying this when I know it will definitely be available for Linux.


  17. Anonymous Says:

    Can someone please tell me how to use Bit Torrent. I went to their website and installed the noarch rpm. I can find no information on the website or in the installed documentation regarding how I am supposed to used this program. Thanks.

  18. Nepharis Says:

    One problem… the dialog was really slow and crackly and deep. Is this a bug? (I hope so, it’s pretty painful to listen to)

    That said…

    The first 2+ hours I played on this game, I honestly got nowhere. I was like, okay, I have a gun. Let’s go kill some shit. Nope. Doesn’t work. The gameplay of this is so different from anything I’ve played (people seem to relate it Thief; sadly, I haven’t played that so I can’t say). You really can’t come into this game with any preconceived strategies from other games. At first I thought it was kind of like Deus Ex… no. For example… there are very few times you can go in with guns blazing (one place in the Mr. Geiger level), but even in those instances you have to use cunning and tricks to set yourself up.. like, in the garage, I think there are five baddies decked out in full body armor with AK-47s. If you run/walk/crouch in with your AK and try to take them out… period. However, if you distract one guy, pick another off with a silenced shot to the back of the neck, wait a while, draw a second guy to you, silenced shot to the face (brutal!), THEN you can whip out the AK and blast the other fools as they run around the corner. Or, you could slingshot them with ether bombs, or set traps, or… so many options. It’s like Deus Ex, but 17000 times better. And the way you can construct stuff with random crap is so badass. Just sayin.

    I almost hope that this IS NOT released for Linux, because my life will be consumed by it, and I really don’t want to fail my classes…


  19. Anonymous Says:

    Will download as soon as I am back home again :) damn I am looking forward to it :)

  20. Anonymous Says:

    This is nothing for me, I get nowhere. I get killed all the time :) .. cool with a new game thow

  21. Anonymous Says:

    playing the demo intro, sound is a bit crackly, but okay. In game, movement makes sound slow down. I get crackly sound in Mutantstorm as well, so i think it is with my system.

    then suddenly sound quits.

    I exit and see:

    $ coldwar
    warning: OpenAL sound source invalid queue status: sound bank 0x0630000d, cue 3, sound 3, wave bank 0x06200015, wave 49.
    native_blitbuffer: select error occured
    native_blitbuffer: select error occured
    native_blitbuffer: select error occured
    native_blitbuffer: select error occured
    native_blitbuffer: select error occured
    native_blitbuffer: select error occured

    on and on.

    Any ideas?

    Dual AMD 2000+MP 1GB ram FC4(2.6.13-1.1532_FC4smp)
    Intel PERLX
    sound: Card: AMD AMD768 Chip: Realtek ALC200,200P rev 0

  22. Anonymous Says:

    It looks like the game doesn’t work with a Geforce4 MX 440. In the minimum specs it says GeForce3 (not Geforce 4MX). And when I run it I get

    error: Current hardware is not supported by shader library.

    I’m not sure why there is an issue with this particular card.

  23. Anonymous Says:

    I must have it. Please release the Linux client now so I can buy the game before I spend my money on less important stuff. :)

  24. Anonymous Says:

    The game doesn’t start on my box. Bails out with this message:
    [me@box1 ~]$ coldwar
    bin/launcher: line 16: 30988 Killed LD_LIBRARY_PATH=lib bin/meng pack_list=data/pack.list config=”$CW/config.txt” output_config=”$CW/config.txt” save_path=”$CW/saves” $*

    An strace of meng shows:
    execve(“bin/meng”, [“bin/meng”], [/* 37 vars */]) = -1 ENOMEM (Cannot allocate memory)
    +++ killed by SIGKILL +++

    AthlonXP2000, 1Gb memory, ATI Radeon 9000 Pro, Fedora Core 4, updated ATI proprietary drivers. Suggestions appreciated :)

  25. Anonymous Says:

    Error running this on Debian:
    error: Failed to initialize video mode: Couldn’t find matching GLX visual
    I’ve tried changing the resolution and still see the same error message. I didn’t see anything obvious when I straced it.
    Any suggestions?


  26. zborgerd Says:

    So, after I went through “Thanks, Mr. Geiger” without killing hardly anyone, I decided to give it another play-through to hold me over until I get to play the full version some day.

    This time, I decided to try to kill *every* troop, and drug all of the non-soldiers. I stashed all of the bodies in the stairwells, and went around shooting all of the soldiers in the back of the head, or sometimes taking out a fire extinguisher to knock them out.

    It’s a totally different gameplay experience if you play this way. Instead of facing the troops head-on, you need to still be tactful about how you go about shooting the enemy. I find that it works best to shoot them dishonorably, in the head, while they are not looking. A simple pistol does the job very well (save the AK-47 for later).

    To the developers (if you are reading): Are there any negetive aspects to playing the game this way? Is there any alternate plot for killing the soldiers vs. sneaking around them without killing? I find that it makes for a much different game with each method, and even some items were much easier to get by taking out the guards.

  27. Anonymous Says:

    Hello all.

    I saw the screenshots and I am very keen on trying the game. Unfortunately it tells me: Current Hardware is not supported by shader library. i know it’s an entry-level card. But is there any way to at least get a first impression of the game? I would really love to play, even if it is with only a couple of FPS…

    Kind regards,

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