LINUXGAMES

icculus.org/quake3

September 2nd, 2005 by Crusader

A number of Quake 3 projects have popped up after therecent source release including one maintained by our fellow LinuxGames editor, zakk. Hosted at icculus.org, zakk’s icculus.org/quake3 has had contributionsfrom Ryan Gordon, Ludwig Nussel, Ian Kumlien, Andreas Schneider, Aaron Gyes, andmore. Currently they’ve managed to improve upon the initial source release byimplementing x86_64 support, SDL for sound (ALSA users rejoice!) and input, PowerPCsupport, and much needed security fixes. .

icculus.org/quake3: [ Project Page ] [ Subscribe to the mailing list ]

4 Responses to “icculus.org/quake3”

  1. Anonymous Says:

    Troll: Deja vu
    Trident: What you say?
    Troll: I just had a little `deja vu’ back there
    Zero Cool: What did you see?
    Troll: I saw a Quake3 news article on Linuxgames.com, with two posts, then as I looked away from the console another one just like it appeared but without the posts.
    Trident: Somthings been changed.
    CmdrTaco(editor): Somone set us up the bomb!
    GheyAppleMouse: We get signal!
    Crusader: Quake 3 Project At icculus.org

  2. Anonymous Says:

    All we need now is for ttimo to fold these patches into the original source. And release a new point release edition for quake3, et and rtcw.
    So that we can play without oss emulation.

  3. Anonymous Says:

    If you get this…er…you need nasm!

    Using Yum (Fedora Core and a few others); issue the command “yum install nasm” in a shell as root.

    Using Apt (most distributions); issue the command “apt-get install nasm”.

  4. Anonymous Says:

    To make the source to compile for PowerPC you need a patch, which can be fetched at

    http://www.kozz.org/files/files/quake-ppc.diff

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