icculus.org/quake3
September 2nd, 2005 by CrusaderA number of Quake 3 projects have popped up after therecent source release including one maintained by our fellow LinuxGames editor, zakk. Hosted at icculus.org, zakk’s icculus.org/quake3 has had contributionsfrom Ryan Gordon, Ludwig Nussel, Ian Kumlien, Andreas Schneider, Aaron Gyes, andmore. Currently they’ve managed to improve upon the initial source release byimplementing x86_64 support, SDL for sound (ALSA users rejoice!) and input, PowerPCsupport, and much needed security fixes. .
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September 3rd, 2005 at 12:19 am
Troll: Deja vu
Trident: What you say?
Troll: I just had a little `deja vu’ back there
Zero Cool: What did you see?
Troll: I saw a Quake3 news article on Linuxgames.com, with two posts, then as I looked away from the console another one just like it appeared but without the posts.
Trident: Somthings been changed.
CmdrTaco(editor): Somone set us up the bomb!
GheyAppleMouse: We get signal!
Crusader: Quake 3 Project At icculus.org
September 3rd, 2005 at 5:15 am
All we need now is for ttimo to fold these patches into the original source. And release a new point release edition for quake3, et and rtcw.
So that we can play without oss emulation.
September 3rd, 2005 at 2:12 pm
If you get this…er…you need nasm!
Using Yum (Fedora Core and a few others); issue the command “yum install nasm” in a shell as root.
Using Apt (most distributions); issue the command “apt-get install nasm”.
September 4th, 2005 at 9:48 am
To make the source to compile for PowerPC you need a patch, which can be fetched at
http://www.kozz.org/files/files/quake-ppc.diff