September 2nd, 2005 by Crusader

A number of Quake 3 projects have popped up after therecent source release including one maintained by our fellow LinuxGames editor, zakk. Hosted at, zakk’s has had contributionsfrom Ryan Gordon, Ludwig Nussel, Ian Kumlien, Andreas Schneider, Aaron Gyes, andmore. Currently they’ve managed to improve upon the initial source release byimplementing x86_64 support, SDL for sound (ALSA users rejoice!) and input, PowerPCsupport, and much needed security fixes. . [ Project Page ] [ Subscribe to the mailing list ]

4 Responses to “”

  1. Anonymous Says:

    Troll: Deja vu
    Trident: What you say?
    Troll: I just had a little `deja vu’ back there
    Zero Cool: What did you see?
    Troll: I saw a Quake3 news article on, with two posts, then as I looked away from the console another one just like it appeared but without the posts.
    Trident: Somthings been changed.
    CmdrTaco(editor): Somone set us up the bomb!
    GheyAppleMouse: We get signal!
    Crusader: Quake 3 Project At

  2. Anonymous Says:

    All we need now is for ttimo to fold these patches into the original source. And release a new point release edition for quake3, et and rtcw.
    So that we can play without oss emulation.

  3. Anonymous Says:

    If you get this…er…you need nasm!

    Using Yum (Fedora Core and a few others); issue the command “yum install nasm” in a shell as root.

    Using Apt (most distributions); issue the command “apt-get install nasm”.

  4. Anonymous Says:

    To make the source to compile for PowerPC you need a patch, which can be fetched at

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