Warzone 2100 2.0 Beta 0.2.2

August 30th, 2005 by Crusader

A beta 0.2.2 build was released by the Warzone 2100ReDevelopment Project (screenshot), which is enhancing the source code of thereal-time strategy game Warzone 2100, addingfeatures like OpenAL and SDL support.Changes in 0.2.2:

  • More Compiler warning fixes.
  • Fixed a few assert-related problems.
  • Lots of lex/yacc related fixes.
  • Fixed a crash with missing videos
  • Fixed a wrong function definition / call in multiint.c.
  • Fixed crash with international characters.
  • Fixed memory release crash.
  • Removed the last traces of stubs.c in both ivis directories (and thus fixedbuilding the software renderer with automake).
  • Check that video mode can actually be set.
  • Changed the static makefiles to build the OpenGL version by default. UseGFX=software for the software renderer.
  • It is now possible to compile the game with g++ using the -fpermissivecompiler flag.

Bug reports can be made here.

Warzone 2100 2.0 Beta 0.2.2 Download: []

4 Responses to “Warzone 2100 2.0 Beta 0.2.2”

  1. Anonymous Says:

    is this now playable in Linux? is there any free data files? and link where to get them

  2. jvm Says:

    The full game data, less the movies and music, is contained in the file Pumpkin released when they liberated the game. Download warzone2100.rar from Liberated Games:

    Perhaps the data can be repackaged separately from the source?

    There are also some downloads here:

  3. Anonymous Says:

    you can get a Loki installer of this game from:
    I’m sure this doesn’t help those that want to compile it themselves, but it’s very painless for the average use. Download, run, play. Thank you LIFLG!

  4. Anonymous Says:

    Warning: Using colour depth of 32 instead of 24.
    ErrorBox: Couldn’t open palette.bin
    ErrorBox: Couldn’t load palette data

    I’ve tried running from the src and data directories. I can’t find any file with that name.

Leave a Reply

You must be logged in to post a comment.