LINUXGAMES

DirectX 9 for Wine 20050613

June 20th, 2005 by Crusader

Oliver Steiber has released a new build of his DirectX 9 for Wine project;changelog:

  • Reworked support for non-power2 textures
  • Support for Vertex buffer objects
  • Support for caching
  • Hardware vertex shaders
  • Partial tidyup of vertex declarations
  • Better support for compressed textures
  • Fix for texturing problems in Axis and Allies and Evil Genius
  • Fix for model corruption in Pirates
  • Movies in Pirates
  • A Fix for the lines on the landscape in Axis and Allies
  • Crash fixes in fixupvertices with indexes data
  • Numerous other performance improvements

Steiber also notes that pixel shaders should be implemented in the nearfuture.

DirectX 9 for Wine Download: [ sourceforge.net]

2 Responses to “DirectX 9 for Wine 20050613”

  1. Anonymous Says:

    How long till we see somthing grotesquely similar in cedega? This is great progress for Wine.

  2. Anonymous Says:

    Is there some reason this is a separate project and not in WINE itself?

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