DROD: Journey to Rooted Hold 2.0.8

June 15th, 2005 by Crusader

Version 2.0.8 of DROD: Journey to Rooted Hold has been released by Caravel Games. DROD: Journey to Rooted Hold is a sequel to the dungeon action game Deadly Rooms of Death. Changes:

  • Game texts: weren’t changing when only removing characters from the end.
  • Import: more robust to invalid data.
  • Hold upgrade: doesn’t assume previously clean rooms are automatically conquered.
  • Room editor: couldn’t undo a character script view/edit. Removed confirmation on serpent deletion.
  • Rattlesnakes: weren’t killed by NPC sword stabs.
  • Characters: subtle script fixes; invisible swords should not be treated as monster barriers; wubba NPC is now invulnerable by default; mimic/decoy NPCs can now light fuses and drop trapdoors.
  • Export: Now can export hold speech script by enabling ExportSpeech ini parameter.
  • Explosions: effect is no longer expansion order-dependent.
  • Seep: kills by door now counted.
  • Level start position: couldn’t place sword on serpent.
  • Minimap: room state wasn’t updating when an NPC turns into a monster.
  • Brain powerdown: was incorrectly playing on some room entrances.
  • Stairs: double cast shadow.

Caravel is also launching an online service, CaravelNet:

Right now, when you purchase DROD: Journey to Rooted Hold you will also receive a free one-year subscription to CaravelNet! In July we are planning to release CaravelNet-exclusive level packs, and at that time the CaravelNet one-year subscription will cost $12. Order now and you get all the upcoming level packs and further CaravelNet benefits for free!

The retail version of DROD: Journey to Rooted Hold can be ordered here; there’s also a demo available.

DROD Journey to Rooted Hold Downloads: [ ]

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