LINUXGAMES

BlitzMax

June 5th, 2005 by Crusader

Nocturne sent in a link to BlitzResearch’s multi-platform BASIC-derived game programming language BlitzMax. Features:

  • Function pointers
  • Fully dynamic arrays
  • Inheritance and polymorphism
  • ‘By reference’ function parameters
  • Byte, Short, Int, Long, Float and Double numeric data types
  • Array and string slicing
  • Flexible ‘collection’ system for dealing with linked lists etc
  • Low level pointer handling
  • UTF16 strings
  • The ability to ‘Incbin’ binary data and access it as easily as if it werea regular file
  • External language support for interfacing with C/C++/ObjectiveC orassembly code

There’s a screenshot of the Linux IDE here; the licenseis $80 USD, and can be purchased at Blitz’s online store.

2 Responses to “BlitzMax”

  1. Says:

    nice :)

  2. Says:

    That’s amusing, though not surprising considering the Mac OS X version. Is it for Mac OS X only though, or for the Windows/Linux versions too?

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