LINUXGAMES

E.V.E. Paradox 1.0.2

June 5th, 2005 by Crusader

Version 1.0.2 of E.V.E.Paradox, a game suite (two puzzle games -Flick andOrbit; andan action shooter – Arena) with afree editionand retaileditions with additional levels, was recently released.

Changes in version 1.0.2 can be readhere.

E.V.E. Paradox 1.0.2 Download: [ entropicsoftware.com]

2 Responses to “E.V.E. Paradox 1.0.2”

  1. Says:

    Takes up way too much resources for an incredibly trivial game. Gameplay is tremendously uninteresting. Downloading and trying was, all in all, a waste of my time.

    I have a 1.4 GigaHz machine with 640 M ram and an Nvidia GeForce FX. I can play any first person shooter, never winter nights, whatever, just fine.

    This game kept having strange jumps and jitters.
    In 640×480.
    Turning off the music helped only slightly.

    Did not see in-game volume control.

    Had to set hit the full-screen mode key a couple times before it stayed that way – it tended to revert when I clicked into the next menu.

  2. garthy Says:

    E.V.E. Paradox author here. I’m pretty glad I dropped by then, I seem to be getting a grilling here.

    As a small independent (sole) developer it can be hard to keep everything running smoothly on all systems. You’ll bump into occasional rough edges, but the games themselves are pretty solid. You will, however, notice a continual improvement in the game suite through upgrades. I’m working on E.V.E. Paradox to make sure it is the best it can be. Just remember that I’m not competing on a level playfield here, it is had to keep up when working part-time in comparison with companies that consist of a team of fulltime developers!

    Oh, and make sure you have the latest version.

    > Takes up way too much resources for an incredibly trivial game. Gameplay is tremendously uninteresting. Downloading and trying was, all in all, a waste of my time.

    I’m sorry that you weren’t impressed by the games. As for “tremendously uninteresting”, “incredibly trivial game”, and “waste of my time”, I’d say your post is not only pretty harsh, but inaccurate! I’ve had fairly healthy numbers of people enjoy the games. They are also quite far from being trivial; simplistic core ideas, yes, but a lot of depth. Which of the three games (Flick, Orbit, and Arena) did you try (I notice you say “game” rather than “games”)? Did you get far? Of the three (fairly different) games, which ones didn’t you enjoy? All three? As a general rule, most people will like at least one of them. Some all three. If you didn’t try all three, give the others a shot, just in case. You might be surprised.

    > I have a 1.4 GigaHz machine with 640 M ram and an Nvidia GeForce FX. I can play any first person shooter, never winter nights, whatever, just fine.

    > This game kept having strange jumps and jitters.
    > In 640×480.
    > Turning off the music helped only slightly.

    That system should run the game fine, especially at 640×480. I’ve not received any feedback on jumping and jittering, so bugreports are welcome (let me know or I can’t fix things!).

    One thing I can say though is to disable the animated distraction screen in the menu (numpad star- see docs). I couldn’t get this running smoothly on all but some pretty serious hardware so I’d disable it. I’ve been considering phasing this out. Otherwise, the game is designed to scale back gracefully for slower hardware. Without additional information I’m not sure what is causing the problem.

    > Did not see in-game volume control.

    Sadly there is none yet. You’ve got me there. You will notice (flick through the updates page on the site) that I am gradually getting to these sorts of issues. Remember: occasional rough edges. Check the readme included for the keyboard controls to play with the volume in the meantime.

    > Had to set hit the full-screen mode key a couple times before it stayed that way – it tended to revert when I clicked into the next menu.

    This is one of the frustrating situations I run into with E.V.E. Paradox. Basically if I do something differenly than otherwise expected at first glance (ie. it is unfamiliar), I sometimes don’t get given the benefit of the doubt and have people try things out to see how they work before I cop criticism. :( Anyway: each profile maintains its own screen settings. This means that you can set the fullscreen status and window/resolution size once for your profile and forget it, without having to worry about others messing with your settings. Unfortunately, this means if you go to fullscreen on the initial selection screen and then select a profile, it will revert to whatever is in your profile settings. So the statement here is misleading; it suggests that the screen keeps reverting often, which isn’t true… it will only happen when you select a profile. There were some pre-1.0.2 issues as well regarding moving windows, but these are fixed for 1.0.2. Basically after your first run the display will revert to whatever you were last using, rather than requiring you to set things up each run or being affected by resolution changes made in other profiles. It works much better in the longrun, but is a touch different (and possible confusing) initially.

    Well, I can’t expect to win everyone, but I’ll give it a pretty good shot. I’d suggesting giving it a go; there are plenty of people who enjoy the games, and you never know, you could become one of them too. :)

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