LINUXGAMES

VDrift

May 28th, 2005 by Crusader

A reader let us now that VDrift (screenshots), a free, GPL‘ed drift racing simulator which utilizes OpenGL, SDL, and the Vamos engine, is now available.

Features:

  • cars with reflections and shadows
  • large-scale 3-D background terrain
  • extremely realistic physics
  • an advanced tire model that allows for grip or drift driving
  • joystick or keyboard control
  • OpenAL sound with doppler effects in the latest version
  • realistic tire screech sounds

A GeForce 3 (or ATI equivalent) and a joystick are recommended.

VDrift Downloads: [ sourceforge.net ]

7 Responses to “VDrift”

  1. Anonymous Says:

    In file included from ../include/vamos/body/Particle.h:24,
    from ../include/vamos/body/Aerodynamic_Device.h:24,
    from vamos/body/Car.cc:21:
    ../include/vamos/geometry/Three_Vector.h: In member function `double Vamos_Geometry::Three_Vector::abs() const':
    ../include/vamos/geometry/Three_Vector.h:100: error: `sqrt’ undeclared (first use this function)
    ../include/vamos/geometry/Three_Vector.h:100: error: (Each undeclared identifier is reported only once for each function it appears in.)
    make[2]: *** [Car.o] Error 1
    make[2]: Leaving directory `/home/cari/rpm+tar/VDrift/src’
    make[1]: *** [all-recursive] Error 1
    make[1]: Leaving directory `/home/cari/rpm+tar/VDrift’
    make: *** [all] Error 2

    on gentoo

  2. Anonymous Says:

    actually linking some script directly to /usr/share/automake-1.9/* has the hassle included, that ppl like me, who have another version of automake (1.7 in my case), have to exchange the appropriate links to the correct ones …
    nevertheless it does not even write a correct config file, may be just because of this difference
    its nice to see, that ppl are trying to make something usable with autoconf etc, but please – before you do not know completely what you are doing, please resist in using it and write just simple makefiles everybody is able to understand

    i have to figure out, how to compile your package by myself now … may be i manage it, may be not, you will read it

  3. ashridah Says:

    $ ./vdrift
    0 joystick(s) found:
    Multitexture units (3 are required for all effects): 4
    Your GPU meets the texture unit requirements.

    Note to user: All error messages will be put in the “logs” folder.
    Fatal signal: Segmentation Fault (SDL Parachute Deployed)

    where is this mythical ‘logs’ folder? (and btw, they’re called ‘directories’ not ‘folders’. stop being an ms-infected tool. :)

  4. joev Says:

    Hello, I’m the developer. Thanks for the detailed feedback, this hasn’t seen any widespread testing yet, and as you all noticed, the documentation is non-existant, besides what’s on the homepage (vdrift.sourceforge.net).

    These extensions:
    GL_NV_register_combiners: NO
    GL_NV_texture_shader: NO
    are not required or used anywhere in the code. I’ll remove them from the list of required extensions.

    As for the problems people are having with automake, I’m using the automatically generated build files from Anjuta 1.2.2, and perhaps I should just create normal Makefiles, if it’s causing problems.

    To the guy reporting the error in Three_Vector.h, try putting:
    #include
    at the top of the file. I’ll also make sure that’s in the next version.

  5. joev Says:

    I’ve uploaded a 5-29 release to sourceforge that should fix some of the build problems.

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