GGZ 0.0.11
May 22nd, 2005 by CrusaderThe GGZ Gaming Zone (screenshots), a project with the aim to make it easy to develop multiplayer games, has hit version 0.0.11. New features:
- formal specification of client/game client and server/game server protocol
- vastly improved documentation, about a dozen new documents with diagrams and screenshots
- KDE client package overhaul: graphical chatbot configuration, web pages as MOTD, detection of player type (guest, registered, admin, bot)
- many new gadgets in the PHP-based GGZ Community portal, like a karma system or savegame visualization
- a SILC network plugin for the chatbot, and IPv6 support for all apps
- Ludo game client (pygame) and AI for local chess games
- automatic reconnection in case of network loss
- auto-generated network protocol source code from XML specs
Also, there will be a talk about GGZ during this year’s LinuxTag in Germany on June 25th, which will describe current development and how other game projects can use GGZ.
GGZ 0.0.11 Download: [ ggzgamingzone.org ]



August 3rd, 2005 at 6:22 am
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October 3rd, 2005 at 5:47 am
Dear webmaster,
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If you are interested please contact me and I will give you all the relevant details.
We also have several other sites, where we are looking for
link exchange.
P.S.: Our apologies if you do not wish to take part in a link exchange.
Best Regards,
Jema Abel
Link developmen