LINUXGAMES

GGZ 0.0.11

May 22nd, 2005 by Crusader

The GGZ Gaming Zone (screenshots), a project with the aim to make it easy to develop multiplayer games, has hit version 0.0.11. New features:

  • formal specification of client/game client and server/game server protocol
  • vastly improved documentation, about a dozen new documents with diagrams and screenshots
  • KDE client package overhaul: graphical chatbot configuration, web pages as MOTD, detection of player type (guest, registered, admin, bot)
  • many new gadgets in the PHP-based GGZ Community portal, like a karma system or savegame visualization
  • a SILC network plugin for the chatbot, and IPv6 support for all apps
  • Ludo game client (pygame) and AI for local chess games
  • automatic reconnection in case of network loss
  • auto-generated network protocol source code from XML specs

Also, there will be a talk about GGZ during this year’s LinuxTag in Germany on June 25th, which will describe current development and how other game projects can use GGZ.

GGZ 0.0.11 Download: [ ggzgamingzone.org ]

2 Responses to “GGZ 0.0.11”

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  2. Anonymous Says:

    Dear webmaster,

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    We also have several other sites, where we are looking for
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