LINUXGAMES

Enemy Territory: Quake Wars

May 16th, 2005 by TimeDoctor

id software is announcing a new game to be done in collaboration with (Enemy Territory and RTCW developer) Splash Damage, Enemy Territory: Quake Wars. No word in the PR about release dates, cost, (Enemy Territory itself ended up free-as-in-beer) or Linux support. The PR does mention something previously unheard of, “MegaTexture” technology, and we would hope this is still OpenGL so as to be portable. There is a screenshot over at blues. Here is the view from the horse’s mouth:

Santa Monica, CA – May 16, 2005 – id Software™ and Activision, Inc. (Nasdaq: ATVI) today announced the development of ENEMY TERRITORY: QUAKE WARS™. Developed by Splash Damage and built on id Software’s new MegaTexture™ rendering technology, ENEMY TERRITORY: QUAKE WARS pits the armies of Earth against the invading alien Strogg in the ultimate online strategic shooter. Featuring strategic team play, persistent character promotions, day and nighttime combat missions, and the universe’s most powerful weapons and vehicles, ENEMY TERRITORY: QUAKE WARS transports players to the front lines of an epic new war for Earth.

“For years, fans have enjoyed incredible battles on the Strogg home planet; but with ENEMY TERRITORY: QUAKE WARS, we’re taking players back to the war that started it all – the Strogg invasion of Earth – where the choice is to fight with the humans or the alien Strogg in a massive campaign for survival,” said Todd Hollenshead, CEO, id Software. “Like all great id Software games, ENEMY TERRITORY: QUAKE WARS unites bleeding-edge technology, a fantastic universe, and meticulously balanced gameplay to deliver an engrossing and futuristic gaming experience.”

“We have been so proud of Wolfenstein: Enemy Territory’s™ rave reviews, ‘Game of the Year’ awards, and massive fan-base, so to work with id again in developing ENEMY TERRITORY: QUAKE WARS is an amazing opportunity.” states Paul Wedgwood, Lead Game Designer and Owner of Splash Damage Ltd. “The stories of the Strogg invasion of Earth have always fascinated me, and now through ENEMY TERRITORY: QUAKE WARS, we’re able to bring this incredible war to life with an uncompromising level of detail and realism.”

As the invasion begins, players choose to battle as one of five unique classes in either the EDF (Earth Defense Force – humans) or the barbaric alien Strogg armies, each augmented with specialist weapons and combat hardware. Troops utilize over 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy.

With realistic dynamic lighting and shadowing from headlights, searchlights and even the moon, battles can be fought during the day or night; while accurate simulation of the atmosphere, weather, and vegetation combine to create an unparalleled degree of realism. Battlefields are perfectly rendered using MegaTexture, a totally new rendering technology developed by id Software that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon.

Players can take on class specific missions or join a fireteam to utilize advanced command and communication options, including voice-chat and the game’s context sensitive mission order system. With bitterly contested multi-battle campaigns, each soldier fights not only for victory, but to gain valuable skills, special rewards for team-play, and persistent military promotions and medals. ENEMY TERRITORY: QUAKE WARS will debut at this year’s Electronic Entertainment Expo in Activision’s booth #1224 in the South Hall.

Edit by Crusader – Monday May 16 19:10:31 2005 – Lightkey pointed out a comment at the Splash Damage website which states Quake Wars will be a “full game”; moreover, the venerable Maarten also noted that unlike Wolf ET, “this won’t be a free download.”

Also of note: the Splash Damage update confirms that Quake Wars will be using a modified DOOM III engine.

9 Responses to “Enemy Territory: Quake Wars”

  1. Anonymous Says:

    lets hope Timothee Besset get some time to port it. Looks very nice.

  2. Anonymous Says:

    one of the best games for Linux and best of all is that is’t free!

  3. Anonymous Says:

    If I see Linux support at release, where do I pre-order?

  4. Anonymous Says:

    It’s not free like the last ET.

  5. Anonymous Says:

    And Resurrection of Evil, of course :)

  6. san Says:

    This sounds/looks great :) I wish I could take linux-support for granted on this title – I’m certainly hoping!

    I really can’t imagine “MegaTexture” being a Direct3D feature, when it’s id-technology.

  7. Anonymous Says:

    I knew Splash Damage were working on something I just had no idea we’d hear about it so soon! ET was amazing considering it was unfinished (as in SP missing, I’m sure some MP stuff was) so I can’t wait to see what the final product looks like on the doom3 engine!

    Lets hope id & Splashdamage continue to support linux like they have so far. Thanks guys!

  8. Anonymous Says:

    Um… This seems familiar. Isn’t a modified Doom3 engine game that protrays the battle between Strogg and humans with multiplayer squad-based combat what Quake 4 was supposed to be? I’d assumed that this was just a renaming of Quake 4… But then I remembered that Raven was supposed to do Quake 4, not Splash.

    Then I notice the key difference… ET:Quake Wars is about the Strogg invasion of earth, while Quake 4 is about the human invasion of Stroggulon (or whatever their planet is called).

    Amazing origionality I’m seeing here.

  9. Anonymous Says:

    oh yeah shitdowz is f**ked :D no more duel booting for anything.

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