LINUXGAMES

Quake 2 Graphics Mod 1.1.0

May 9th, 2005 by Crusader

Ben Lane sent in word that his Quake 2 Graphics Mod, which adds support for bumpmapping and GLSL stencil shadows to the GPL’ed engine, is now at version 1.1.0:

The code has been modified so that itshould in theory compile and work straight off onLinux. I have compiled it on Mandrake 10, but I do nothave a Linux box with a good enough graphics card totest whether it actually works. It would beinteresting to hear of other peoples’ experience withthe mod on Linux. Quite a lot of work has been putinto this update, although it is unlikely that peoplewill notice any difference – it is still as slow asever. Some may notice that normal maps have beenimproved.

The project site has also moved to SourceForge (http://q2graphicsmod.sourceforge.net/).

Quake 2 Graphics Mod 1.1.0 Download: [ sourceforge.net ]

3 Responses to “Quake 2 Graphics Mod 1.1.0”

  1. py9bpl Says:

    I have just released a minor point release (version 1.1.1) that fixes 2 problems causing incorrect normal maps to be used. Please download the new version from the project website rather than downloading the old 1.1.0 version from the direct link above.

  2. Says:

    I just can’t seem to get the provided DevIL-1.6.7 installed. It complains of missing files, configure not running… I’m out of my depth after some tinkering :(

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