Wine and Direct3D 9
January 27th, 2005 by CrusaderA reader pointed out the following post on the Wine development mailing list from Oliver Stieber:
Hi,
I’ve been tinkering for a week or so and D3d9 isalmost their (well except for shaders) Along with Pirates I can now run Axis and Alies andMyst4 is looking promising Most of the demos from here
http://www.codesampler.com/dx9src.htm Swap Chains only runs in one window, Shadow Volume isstill a very flaky and some of the textures havestrange offsets, but everything runs. Apart from the slightly bad texture offsets wineshould be able to run more DirectX 9 applications thanCedega if only I could get them installed! I’m going to do some more debugging, cleaning up and post some screenshots on a web site and start sendingpatches against head (in smaller chunks that the lastlot!)




January 27th, 2005 at 1:57 pm
Everyone who has been monitoring the wine reports knows about this. However, I wonder what will happen once all the critical patches have been committed and wine runs 3d games out of the box.
What happens to cedega?
January 27th, 2005 at 6:40 pm
I believe the culture of open source and the way it operates… But knowing about the licenses involved… What if cedega just takes more code from the wine project and still no give back??
One question i always asked myself though is, why is there ports from *nix to win32 but we have to hope for ports from win32 to *nix ?
January 29th, 2005 at 2:55 pm
Axis and Alies has worked with earlier versions too.