LINUXGAMES

DOOM 3 Mod News

Some DOOM 3modification news today:

  • Nicemicehas releasedsource code for the DOOM 3 SDKthat allows monster animations to be transmitted over a network betweenclients and a multiplayer server, which will aid developers working oncooperative multiplayer mods. I had a chance to test Nicemice’s code lastnight; screenshots can be found here.

  • derean of Orange SmoothieProductions has releasedthe source code for his work to date on D3:OSP, as he’s ceasing work on theproject:
    it’s just too much of a pain to develop for linux when your operating systemis not linux

    with quake3 everything was fine because what worked on windows, always (mostof the time) worked on linux

    I agree that it would be nice to have the QVM system in DOOM3, but we were in the same boat with Quake 2 and most mod teams releasedLinux libraries in addition to the usual Windows ones without too muchtrouble back then.

  • The Dark Mod team hasreleased ateaser trailerfor their Thief-inspired mod:
    Dark Mod aims to release an Editing Toolset to the fan community by way of theDoom 3 editor. This will be accomplished by performing a total conversion ofthe Doom 3 Editing tools into a Stealth oriented gaming platform, inspired byLooking Glass Studios “Thief” series.This will allow the community to beginproducing “Thief” Style fan missions with plenty of variety in models andequipment to choose from. In other words, you makes thems Sneaksie missions asyouse seesie fits to makes thems!

    Darkmod will include a few example missions with the Editors release to helpexplain the documentation. At a later date you should see either a campaign orseries of stand alone missions from us to further demonstrate the possibilitesof Dark Mod.

  • The UAC Warfare site has two new screenshots, which showcase a teleportation bunker in a CTF map.

  • The HEXEN: Edge of Chaos team has posted a brief opinion piece on the current state of the DOOM 3 mod community, and a new screenshot from their total conversion inspired by the Heretic series.

  • Finally, linuX-gamers.net mentioned that the Sapphire Scar team hasposted new concept art and screenshots from their FPS/RPG mod.
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3 Responses to “DOOM 3 Mod News”

  1. Anonymous Says:

    [i]I agree that it would be nice to have the QVM system in DOOM 3, but we were in the same boat with Quake 2 and most mod teams released Linux libraries in addition to the usual Windows ones without too much trouble back then.[/i]

    There is a fundamental difference. With Q2 only the server side was modifiable, so the linux client could play without any platform specific binaries. Such binaries were only necessary for hosting. With D3 the client needs a new binary.

  2. ashridah Says:

    the SDK for doom3 appears to be broken out of the box, when dealing with linux<->win32 communication.

    you build it, plonk it together, start a dedicated server, and then watch it freak out with some odd error that doesn’t make sense when you join with a client from the other os.

    OSP actually had a linux guy, but without help from ID, they can’t get around the issue (they also asked me for help, but i wasn’t in any position to know any better than they did)

    and yeah, the lack of separation between client and serverside stuff makes development of server-side mods a bit more complex
    (although there are flags that you can set to get around those in doom3, by the looks of it)

    ashridah

  3. Anonymous Says:

    Gr8 trailer…deleted!

    Watch…Out…For…Your…Spanish-Inquisition!

    It is only a moment until Raven Software sends a C&D to those Dark Mod developers.

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