DOOM 3 v1.1.1286
November 26th, 2004 by Crusaderid Software’s Timothee Besset updated his .plan file to announce the release of DOOM 3 version 1.1.1286 this afternoon:
There are new GNU/Linux binaries for Doom3 on the ftp and the BitTorrent tracker. This build is compatible with the previous release, brings a number of bug fixes and new sound code. Alsa and multichannel sound output are now supported. No GUI changes were made in order to remain compatible with the first release, you will need to set some cvars on the command line to configure your sound: set s_driver to best, alsa or oss. (best will just try alsa and fallback to OSS otherwise )
set s_numberOfSpeakers to 2 for stereo, 6 for multichannel sound ( whatever your actual number of speakers may be ). For instance:
doom3 +set s_driver alsa +set s_numberOfSpeakers 6
will start doom3 using the Alsa sound backend in multichannel mode notes about OSS: The Linux kernel comes with the OSS/Free API, which works great in most cases but lacks multichannel support. You can download a binary OSS/Linux implementation from 4Front Technologies. To sum up, the drivers are ‘free for non commercial use’. You can use them to play Doom III. They have great multichannel support, and that’s the drivers I used to develop the OSS backend. Thanks to everyone who helped testing this build .. and thanks for the positive Linux feedback emails we’ve been getting.
DOOM 3 v1.1.1286 Download: [ idsoftware.com | BitTorrent ]




November 26th, 2004 at 1:42 pm
Is anyone still playing it?
November 26th, 2004 at 1:52 pm
Yess, I have waited this. bye bye oldtimer OSS… :)
November 27th, 2004 at 4:38 am
Yay to alsa support.
(1) Is it possible to disable the advanced grafics settings (e.g. shadows) in multiplayer games now (like in windows)
(2) Does this patch include some inline assembler that was being done to get some extra speed?
November 27th, 2004 at 2:50 pm
My experience is that I get much better image quality and the game feels “smoother”. Of particular note is that the hand on the shotgun looks much better. As does the shotgun for that matter.
Does this sound like anyone else’s experience?
November 28th, 2004 at 8:49 am
http://www.planetdoom.com/d3f/
Talent Wanted!
Just had a coder position open up, needing to get it filled so we can get this ball rolling. We are also looking for a few more talented individuals to add to the team. Heres what we’re looking for:
Coder (must have extensive C++ knowledge, game/mod coding experience, and 5 nights out of the week to dedicate to the mod. TF knowledge a plus)
Modeler (ability to model and animate anything, normal mapping knowledge a must)
HUD/Menu Artist (must know how to script huds/menus and graphically design them)
Level Designer (must have Radiant experience. TF knowledge a plus)
November 28th, 2004 at 9:41 am
On my laptop with a intel8x10 chip with alsa. Before it would just fail sound on load up with the mmap problem… now it is working great. First I tried specifying alsa and there was some sort of perm issue I guess cause it worked as root but not for users… so on a whim I tried specifying OSS and it worked great. The game is playing very smooth also compared to what it was doing before, though only at 800×600 :)
Thanks for the fix Timo!
November 28th, 2004 at 12:05 pm
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei short write: 989 out of 1024
It does this constantly, and it sounds weird. Any idea?
November 28th, 2004 at 3:46 pm
Doesn’t look like ALSA works … oss works fine but when I try ALSA I get
—— Alsa Sound Initialization —–
dlopen(libasound.so.2)
asoundlib version: 1.0.6
snd_pcm_open SND_PCM_STREAM_PLAYBACK ‘default’ failed: Invalid argument
dlclose
WARNING: sound subsystem disabled
————————————–
———– Alsa Shutdown ————
November 28th, 2004 at 7:33 pm
With the new version, i have to turn off useCache or I get a crash/segfault every time it loads a level. loading a saved game seems to work ok, until the next level load.
November 29th, 2004 at 5:32 am
what about the 5% frame rate increce Timothee talked about. Is this version any faster?