DOOM 3 Expansion Pack Announced

October 25th, 2004 by Crusader

id Software and Activision issued a press release today to announce an expansion pack for DOOM 3 (thanks Shacknews):

SANTA MONICA, Calif., Oct. 25 /PRNewswire-FirstCall/ — id Software(TM) and Activision, Inc. (Nasdaq: ATVI – News) will unleash an all-new assault on humanity with DOOM 3: Resurrection of Evil(TM), the official expansion pack to the fastest selling PC first- person action game ever in the U.S., according to NPD Techworld. Co-developed by Nerve Software and id Software, DOOM 3: Resurrection of Evil continues the terrifying and intense action of the already classic DOOM 3, which Maxim and Computer Gaming World awarded “five out of five stars” and the Associated Press called “one of the scariest games ever made.” Through the discovery of a timeless and evil artifact you now hold the powers of Hell in your hands, and the demons have come to hunt you down and take it back. Following the events of DOOM 3 and featuring new locations, characters and weapons, including the return of the double-barreled shotgun, DOOM 3: Resurrection of Evil expands the terrifying action that fans and critics have been raving about. The title will require the full retail version of DOOM 3, and has not yet been rated by the ESRB.

“DOOM 3 defines first-person cinematic action, and the expansion pack continues right where we left off — with a terrifying atmosphere, a new story and one of the most classic weapons ever, the double-barreled shotgun,” states Todd Hollenshead, CEO, id Software. “Now that fans have survived the horrors and edge of your seat action of the original, DOOM 3: Resurrection of Evil delivers players deeper into the heart of the UAC to uncover new secrets and technology used to destroy the demon force that’s Hell-bent on destroying you.”

Building on the most advanced game engine ever created, DOOM 3: Resurrection of Evil continues the frightening and gripping single player experience of the blockbuster original. The title also features even more multiplayer action with support for up to eight players in all new maps.

Nerve Software developed the multiplayer component of Return to Castle Wolfenstein. Odds are the expansion will be released sometime late next year.

9 Responses to “DOOM 3 Expansion Pack Announced”

  1. Anonymous Says:

    I feel that this release is going to be a huge flop. I shelled ~60 for d3 and didnt even finish it, only playing ut2004 or other nice mp game (like et by the way).
    You won’t get my money on this one.

  2. Anonymous Says:

    I loved Doom 3, beat it several times and I look forward to an expansion. You’ve got *MY* money on this one.

  3. Anonymous Says:

    I bought the game installed on Linux and can’t f u c k i n g play it because the f u c k i n g pos ATI driver crashes. How nice to see the expansion, perhaps by the time it’s out; ATI will release drivers that crash even more!

  4. Anonymous Says:

    Wwhen it has a lot of single play, i can think about it.

    There is a lot of MP, SP would be very nice

  5. Anonymous Says:

    I’m very satisfied with Doom III on Linux, and will be happy to continue with more games that use the engine. The Linux version gives me a nice (%10 .. %20) Increase in performance:)

  6. Anonymous Says:

    I havent even finished the game yet!!

  7. Anonymous Says:

    I can’t wait, I loved playing Doom3.

    I must be one of the lucky bastards out there, I can run Doom3 on my dual pentium 3 733mhz linux box. It’s actually playable. … though on my 1.73ghz athlon it’s even more playable:)

  8. ewe2 Says:

    I s’pose it’d be nice to have framerates in the 50’s and 60’s but doom the 3rd works very well in the linux nvidia environment (and it’s only an early version too don’t forget), and well worth the bux as will the expansion I’m sure. I refuse to spend more than the midlevel range on hardware, and it’ll be a while before the new generation is worth my money. The doom3 engine will be running a lot of games by then.

  9. Anonymous Says:

    setting antestrophy to lowest setting in config and then using the Nvidia Control Panel to set AA and AS in Linux? I know with some Windows OpenGL based games like Il2 FB they get a big improvement in performance getting the frivers to set AA and AS settings rather than ingame. It has worked for me on my Linux version of Doom3.

    Now if only they would get ALSA support happening as my audio hardware Envy 1712 (DSP24 C-Port) seems to have problems with OSS emulation under ALSA. Bloody good sound hardware though especially for the price but crap support from it’s makers.

Leave a Reply

You must be logged in to post a comment.