DOOM 3 Maps, Mods, and… Tattoos?
October 19th, 2004 by CrusaderCouple DOOM 3-relateditems this morning:
- The Last Man Standing mod team sentin word that they’ve released a map, Fortcomp 10, demonstrating the monsterwave gameplayto be featured in their multiplayer cooperative mod (
download). - PlanetDOOM has updated
FilePlanet with variouscommunity-developed maps and modifications. Note that all mods to date arejust script or asset/content modifications, and thus are Linux compatible.Future mod releases will have OS-specific compiled game code,kind of like how Quake 2 was, which means mod teams will need toinclude gamex86.so’s for Linux users (which shouldn’t be an issue really, asyou’d have to do this for Linux servers anyway). - Speaking of mods, id Software’sRobert Duffy updated his .planto announce that the Win32 DOOM 3 SDK had been released. As it’s a Windowsinstaller and Win32-specific Visual Studio.Net code that compiles to a dll, itdoesn’t really do us any good (unless you want to get a headstart by justlooking through the source code); presumably a Linux SDK with makefiles for a.so is on the way.
In the meantime, if you’ve dug through the pakfiles in theDOOM 3 base dir (.pk4 is just a zip format), you may have noticed that a largeamount of game behavior that would’ve been compiled in previous games isnow controlled by text scripts, as mentioned above. While we’re waiting on theLinux SDK, you can play with changing the behavior of weapons, monsters,computer terminal interfaces (GUI), and the PDA’s in these scripts. The
id.sdk site mentioned in Duffy’s .planupdate has a scripting tutorial (written byBinary Cowboy, formerly of Team Reaction) titled “How do I add a weapon?”, which should give you a good idea of what’smalleable in Linux DOOM 3 for now. Also, as mentioned previously, there’s a betaversion of GtkRadiant 1.5.0 with DOOM 3 support available if you want tostart mapping. - Finally, id CEO Todd Hollenshead updated his.plan to note some DOOM 3 salesat various retail chains and announce a contest:
So, here’s the deal: email me a genuine id-related tatoo photo of you orsomeone you know who has one. It’s probably best to take a couple differentpics if you can. Whoever has the best legitimate tatoo, judged in my solediscretion (with maybe some help from the team) will get one free copy of DOOM3 + strategy guide + new “Making Of DOOM 3″ book and I’ll sign the game boxfor you. Now, I’m not trying to encourage people to go out and get a tatoo -this is supposed to be for those who already have one. If we get enough coolentries, the idea is that we’ll compile and frame all the photos and put themin a big frame to hang on the wall here at id. That’s a pretty goodconsolation prize if you don’t get the game/guide/book.




October 19th, 2004 at 3:40 pm
Not much chance of getting linux versions of mods developed by committed windows coders then eh? Unless they release the source code for the community to recompile.
October 19th, 2004 at 5:16 pm
Well, I know for my mod, I definitely want it to be able to work on linux. The problem is, I’m not a coder, so if I do get windows coders, they might not know how to put it on linux. Do you know of any places, or coders that would be willing to recompile the code for linux? Because that would help me A LOT. Feel free to stop by our forum and post about this topic. Thanks, and take care.
-calimer
Last Man Standing Doom 3 Mod
http://lms.d3files.com/
October 19th, 2004 at 5:28 pm
I guess we not only can’t -make- mods with Linux, we can’t -play- them either. Cute.
I thought that Quake3 had a cross-platform SDK, and that this was the big improvement over Quake2′s .dll/.so based SDK. Was I mistaken, or did they decide to go back to the platform-specific libraries?