New info regarding the OpenGL ES Coding Challenge, where developers are charged with creating games (or demos/screensavers) for mobile devices:
Based on feedback from scores of Linux game developers, we have added a Linux OpenGL ES 1.0 category to the OpenGL ES Coding Challenge. OpenGL ES is the 3D graphics standard for mobile phones, handhelds, gamepads and embedded devices. The OpenGL ES Coding Challenge is intended to kick start development of the next generation of high-performance 3D games, screensavers, animation, applications and user interfaces for mobile devices. Linux developers will be able to enter the Challenge using the OpenGL ES 1.0 Sample Reference Implementation. Developers for Nokia Series 60, PocketPC 2003, Smartphone 2003, and Win32 will use the OpenGL ES 1.1 implementations. A separate prize category will be offered for the best Linux entry built with the OpenGL ES 1.0 Sample Reference Implementation. Entries can be anything from games to creative visual demos, to a series of educational tutorials. Multiple entries will be accepted. While you can develop on desktop Linux, we encourage you to test and do screenshots on any of the Linux handhelds such as Sharp’s Zaurus PDA, Yopy PDA or one of the Motorola Smartphone lines. In addition to the over $100,000 in prizes for the winning entries, all Challenge participants will enjoy the benefits of global marketing efforts. Entries from the contest may also be used as the basis for an open source library of sample code and applications for hardware accelerated OpenGL ES games, demos and screensavers. The contest runs until Feb 15, 2005 and we look forward to seeing Linux entries added to our lineup.