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	<title>Comments on: AnandTech Develops Linux Benchmarking Software</title>
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	<link>http://www.linuxgames.com/archives/6936</link>
	<description>Embrace your Inner Penguin</description>
	<pubDate>Sun, 12 Oct 2008 00:00:36 +0000</pubDate>
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		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6936#comment-26063</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 26 Sep 2004 13:43:46 +0000</pubDate>
		<guid isPermaLink="false">#comment-26063</guid>
		<description>To benchmark an openGL program; I will use Return to Castle Wolfenstein as an example and this will need the obvious hardware: one jar of White-Out or nail-polish, and one metered strobe-light.

The procedure is self-explanatory with what you CAN do with a strobe-light; place one stroke of the White-out or nail-polish on your monitor and while the application is rendering you need to a-tune the strobe-light to the frequency of the -- tada!  Your perceivable framerate is limited by the monitor, and then further truncated by your eye(s)' optical nerve.

Nothing to see here, move along.</description>
		<content:encoded><![CDATA[<p>To benchmark an openGL program; I will use Return to Castle Wolfenstein as an example and this will need the obvious hardware: one jar of White-Out or nail-polish, and one metered strobe-light.</p>
<p>The procedure is self-explanatory with what you CAN do with a strobe-light; place one stroke of the White-out or nail-polish on your monitor and while the application is rendering you need to a-tune the strobe-light to the frequency of the &#8212; tada!  Your perceivable framerate is limited by the monitor, and then further truncated by your eye(s)&#8217; optical nerve.</p>
<p>Nothing to see here, move along.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6936#comment-26062</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 26 Sep 2004 10:20:08 +0000</pubDate>
		<guid isPermaLink="false">#comment-26062</guid>
		<description>[i]... a benchmarking utility similar to FRAPS (on Linux) that we may eventually port over to Windows as well.[/i]

Ah ... reading that brings boundless joy to mine heart.</description>
		<content:encoded><![CDATA[<p>[i]&#8230; a benchmarking utility similar to FRAPS (on Linux) that we may eventually port over to Windows as well.[/i]</p>
<p>Ah &#8230; reading that brings boundless joy to mine heart.</p>
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		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6936#comment-26061</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 26 Sep 2004 09:42:01 +0000</pubDate>
		<guid isPermaLink="false">#comment-26061</guid>
		<description>That's it...not much else to say!</description>
		<content:encoded><![CDATA[<p>That&#8217;s it&#8230;not much else to say!</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/6936#comment-26060</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 26 Sep 2004 09:08:34 +0000</pubDate>
		<guid isPermaLink="false">#comment-26060</guid>
		<description>Linux has needed some comprehensive game benchmarking utilities for a while, so I'm really glad to see this. Can't wait til they release it (under the GPL of course, right?) Then I can really show up my Windows friends... :)</description>
		<content:encoded><![CDATA[<p>Linux has needed some comprehensive game benchmarking utilities for a while, so I&#8217;m really glad to see this. Can&#8217;t wait til they release it (under the GPL of course, right?) Then I can really show up my Windows friends&#8230; :)</p>
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