AnandTech Develops Linux Benchmarking Software

September 26th, 2004 by Crusader

AnandTech has posted anarticle concerning a new benchmarking utility for Linux they’ve developed:

When we sample data from a timedemo and format it into an average frames per second, we lose all sort of valuable data, such as what the lowest frames per second was, what the highest was, when the largest dip in FPS had occured, what the image looked like, and the list goes on. There have been a few attempts to convey more than just an average FPS in video benchmarks, most notably with FRAPS. FRAPS does not entirely address the issue of reproducibility and FRAPS runs on Windows only.

Fortunately, we have been graced with some very talented programmers who worked with us to build a benchmarking utility similar to FRAPS (on Linux) that we may eventually port over to Windows as well. Consider this to be our experiment in advancing our benchmarking methods while using Linux as our guinea pig. Eventually, we anticipate releasing the benchmark complete with source to the public.

The utility can benchmark games which utilize OpenGL or SDL; sample benchmarks and screenshots of Wolfenstein: Enemy Territory, the free multiplayer game produced by id Software and developed by Splash Damage, are included.

4 Responses to “AnandTech Develops Linux Benchmarking Software”

  1. Anonymous Says:

    Linux has needed some comprehensive game benchmarking utilities for a while, so I’m really glad to see this. Can’t wait til they release it (under the GPL of course, right?) Then I can really show up my Windows friends… :)

  2. Anonymous Says:

    That’s it…not much else to say!

  3. Anonymous Says:

    [i]… a benchmarking utility similar to FRAPS (on Linux) that we may eventually port over to Windows as well.[/i]

    Ah … reading that brings boundless joy to mine heart.

  4. Anonymous Says:

    To benchmark an openGL program; I will use Return to Castle Wolfenstein as an example and this will need the obvious hardware: one jar of White-Out or nail-polish, and one metered strobe-light.

    The procedure is self-explanatory with what you CAN do with a strobe-light; place one stroke of the White-out or nail-polish on your monitor and while the application is rendering you need to a-tune the strobe-light to the frequency of the — tada! Your perceivable framerate is limited by the monitor, and then further truncated by your eye(s)’ optical nerve.

    Nothing to see here, move along.

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