Neverwinter Nights Miscellany
August 24th, 2004 by CrusaderBioWare has posted a
I’d like to touch upon the Linux/Mac versions and make the final word for thetime being on it from the dev team.
We have by no means made any decisions to abandon the Linux or Mac communitiesat this time. Nor is it such a black and white issue over whether Atari orObsidian decides what happens. Atari has been very open and a fantasticpartner. As a member of the management on this project, I’d like to ask thatthe contents of this message supercede any prior dev comment on this issue.
Adding DirectX to the rendering engine opens up options for us, one of whichis to take advantage of bleeding edge PC video card tech today. We realizeOpenGL will offer a very similar level of functionality, and as 2.0 matures,we’ll be watching. At this point in early pre-production, many, many monthsaway from shipping, we are spending our R&D efforts on adding and upgradingbig portions of the engine and adding a DirectX rendering path is one of thoseadditions.
Implementing this new rendering path does not preclude us from addingprogramming staff to upgrade the OpenGL renderer however. We don’t plan todisrupt the platform independent nature of the engine — it wouldn’t makesense for us to do so. But unfortunately, the decision to support the Linux orMac is not one we’re able to put into stone at this point. I do want toreiterate my feelings on it, and that if I have my way, having owned both aMac and several PC’s running Linux myself, we’ll be shipping on all threeplatforms. I just can’t in good conscience promise if and when so far awayfrom ship.
What I can say is to please hang in there, we’re not against the idea by anymeans, we hear the call for multi-platform support, and it will definitelystay on our radar as we plan out the project.




August 24th, 2004 at 8:20 am
Disappointed as I am that they aren’t for sure doing a Linux port, I am at least glad that they aren’t trying to lie to us like BioWare did.
“Sure, it’s only 3 weeks behind the Windows version. Never mind that we didn’t even *look* at the sound system, installer, and so on until 6+ months aftert he Windows release.”
Thanks for the honesty, Obsidian.
August 24th, 2004 at 9:03 am
DirectX = Evil
August 24th, 2004 at 3:36 pm
Than to just say “Oh we’ll support Linux” and then turn around and make us wait for a year while the dink around with Bink and Miles.
Despite the complaint, Bioware DID clean up their act and started supporting Linux well. I applaud them for that.
August 29th, 2004 at 10:46 pm
“Adding DirectX to the rendering engine opens up options for us, one of which is to take advantage of bleeding edge PC video card tech today. We realize OpenGL will offer a very similar level of functionality”
OpenGL 2.0 is out. It was announced at Siggraph. There are drivers from nvidia and ati. GLSlang enables access to the latest vertex and fragment programmable shaders.
Why would anyone choose DirectX over OpenGL? Doom3 is opengl and it is as bleeding edge as anything. If being cross-platform had any importance to them, then they would do OpenGL.
OpenGL is the TCPIP of graphics. DirectX is like Banyan Vines. And I ask, where is banyan now?