LINUXGAMES

Neverwinter Nights 2

August 4th, 2004 by Crusader

Atari has announced that a sequel to the Dungeons and Dragons RPG Neverwinter Nights is in development and being targeted for a 2006 release (thanks Neverwinter Vault):

LOS ANGELES – Aug. 4, 2004 – Atari Interactive, Inc., Obsidian Entertainment and BioWare Corp., under license from Hasbro, Inc., have announced plans for Neverwinter Nights 2, the sequel to BioWare Corp.’s best-selling and genre-defining role-playing game set in the popular Dungeons & Dragons Forgotten Realms universe created by Wizards of the Coast. Atari, Inc. will publish the title. Originally developed by BioWare, Neverwinter Nights has set a new standard in the role-playing genre with a deep and engrossing storyline; immersive character development; stunning graphics; and, an expansive multiplayer experience like none other.

“Neverwinter Nights is one of the most beloved RPG’s of all time and we’re pleased that Obsidian has taken on the challenge,” said John Hight, executive producer, Atari. “Feargus and his team at Obsidian Entertainment are the best people on the planet to take up where BioWare left off and bring this great game to new levels. They are intimately familiar with what makes Neverwinter Nights special, they know what it takes to make a great game and they have the respect of the RPG community.”

The Neverwinter Nights franchise has sold more than two million copies worldwide, is translated into ten languages, sold in more than 40 countries and features one of the largest and most active fan communities in all of gaming at www.bioware.com. To date, fans of the franchise, which includes Neverwinter Nights, Neverwinter Nights: Shadows of Undrentide and Neverwinter Nights: Hordes of the Underdark, have created nearly 4,000 modifications to the original game using the award-winning BioWare Aurora Toolset, the groundbreaking software included with the full game that allows players to create their own universes, quests and storylines.

“BioWare and Atari created an immense community of players attracted by both the immersion of an interactive gaming experience and the ability to create their own pen-and-paper styled modules. Neverwinter Nights changed the very nature of roleplaying games,” said Feargus Urquhart, Obsidian Entertainment’s CEO. “With Neverwinter Nights 2, we’re going to take that incredible experience to the next level by combining a huge new single-player game with deep character development and many new upgrades and enhancements to the already powerful BioWare Aurora Toolset for the modding community.”

Neverwinter Nights 2 will be developed by Obsidian Entertainment, founded by Feargus Urquhart who, as the President of Black Isle Studios, was responsible for the publishing of the Baldur’s Gate and Baldur’s Gate: Dark Alliance series and the development of the Icewind Dale and Planescape: Torment franchises, both powered by BioWare Engine Technology, as well as overseeing the creation and development of the Fallout series. BioWare will provide tools, technology, and game assets from the original Neverwinter Nights as well as lend creative input and oversight to the development process.

“From our development of Baldur’s Gate and Neverwinter Nights to our engine licensure on Star Wars: Knights of the Old Republic 2, we’ve been working collaboratively with Feargus and other members of the Obsidian Entertainment team for years,” said Dr. Greg Zeschuk, BioWare Corp.’s Joint CEO. “Neverwinter Nights remains one of the most important titles BioWare has ever created. We certainly plan to remain involved in the production and development of Neverwinter Nights 2 and we’re delighted to initiate another partnership with Obsidian Entertainment and Atari,” added Dr. Ray Muzyka, BioWare Corp.’s Joint CEO.

Neverwinter Nights 2 is scheduled for release in 2006. More information about Neverwinter Nights 2 can be found on the Atari website at www.atari.com/nwn2, which includes user forums, project news, development updates and more.

Feargus Urquhart’s statement about improving the Aurora toolset implies that they will be building from the existing NWN codebase (thus making any Linux port easier), but it’s hard to say for certain until additional information is made available.

6 Responses to “Neverwinter Nights 2”

  1. Anonymous Says:

    I bet it will be available “shortly after” the release for Windows.

  2. Anonymous Says:

    How they will try to make it “better”?

    Try to go MMORPG with it?
    Actually try to optimize the 3d engine??

  3. plan9advocate Says:

    You know, you’d have thought they’d learn. After all the flak that they received from Linux users after the last port, I think it’ll be an absolute miracle if they do a Linux port ever again. So many assholes in the same place, if I were Bioware I wouldn’t even have bothered finishing the port after the idiotic Linux “supporters” started railing on me for it.

    On the other hand, this could be their big chance to make good on another community, who don’t necessarily expect to get stuff for free. Who don’t bitch, moan and wail if they don’t get what they want within two days, and where piracy isn’t rife.

    Of course, I’m talking about a Plan9 port. Why would anyone NOT want to do such a thing? Porting to Plan9 if you already have some Linux code, as the article implies, is usually simple. If you don’t want to use the native facilities, Plan9 even has POSIX compliance libraries and modules so there’d be even less porting work to be done. And unlike cedegalib, they genuinely work well, since they’re not based on a completely flawed premise to begin with.

    A Plan9 port of NWN2 would increase sales of the game, like, A LOT. Just having the Plan9 bunny on the box would improve sales, if only because of people mistaking it for that other, somewhat inferior, bunny!

    Of course, just a logo is never a good reason to care so much about anything, yet another reason that Linux users are such idiots – Why care so much about a stupid penguin on the box? It’s not good enough that you got a port in the first place? All I’m asking is a port, not even that they molest their box art with silly logos.

    I think it’s about time that big companies, especially ones who’ve shown goodwill in the past, started paying attention to Plan9 and it’s users. They probably won’t do a Linux port, mostly because of offensive “users”, but there’s another untapped market out there that doesn’t bite the hand that feeds it, that they could begin to leverage.

    – Plan9Advocate

  4. Anonymous Says:

    windows or linux, if you dont sell it in a shop in a box but give it to free download (like nwn on linux), it should be clear to you which customers you recieve with this.

  5. Anonymous Says:

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  6. Anonymous Says:

    Dear People

    I have been given the task of getting links for our websites that have good page rank on the links directories.
    In addition we have many categories so your site will be place on an appropriate page.

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    If you are not the right person please pass this on to your webmaster.

    Best Regards,
    Helen Williams

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