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	<title>Comments on: IndieSFX Atmospheric Sound Effects</title>
	<atom:link href="http://www.linuxgames.com/archives/6767/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linuxgames.com/archives/6767</link>
	<description>Embrace your Inner Penguin</description>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6767/comment-page-1#comment-24901</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 31 Jul 2004 10:33:38 +0000</pubDate>
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		<description>what does it mean to use gpl sound?

Do I have to give the source oggvorbis sample and any changes I make to it along with the executable?
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		<content:encoded><![CDATA[<p>what does it mean to use gpl sound?</p>
<p>Do I have to give the source oggvorbis sample and any changes I make to it along with the executable?</p>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/6767/comment-page-1#comment-24883</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 29 Jul 2004 14:34:20 +0000</pubDate>
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		<description>If you don&#039;t mind using GPLed media then WorldForge has a *lot* of soundfx just waiting to be used.  Most are pretty generic but there are a couple which are game specific.  Most of the clips are of high quality although you might have to do some volume normalization.

http://purple.worldforge.org/cvs/media/soundfx/

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		<content:encoded><![CDATA[<p>If you don&#8217;t mind using GPLed media then WorldForge has a *lot* of soundfx just waiting to be used.  Most are pretty generic but there are a couple which are game specific.  Most of the clips are of high quality although you might have to do some volume normalization.</p>
<p><a href="http://purple.worldforge.org/cvs/media/soundfx/" rel="nofollow">http://purple.worldforge.org/cvs/media/soundfx/</a></p>
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